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Split normal sockets and p2p sockets handling #15497

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merged 1 commit into from
Apr 24, 2024
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RipleyTom
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Also adds a sleeping mechanism for network context and p2p context to minimize thread use.

rpcs3/Emu/Cell/lv2/sys_net/lv2_socket.cpp Outdated Show resolved Hide resolved
rpcs3/Emu/Cell/lv2/sys_net/network_context.cpp Outdated Show resolved Hide resolved
@elad335 elad335 merged commit 08c3a38 into RPCS3:master Apr 24, 2024
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@SackboyLBP3
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I'm crashing everytime I load a game and this wasn't happening before I updated to this build

@RipleyTom
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Please open an issue with a log of the crash, a comment on a PR saying it crashes is useless in finding the issue.

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4 participants