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Merge pull request #4000 from cwisniew/feature-merge-dicelib
Merge Dicelib code into MapTool Repo
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src/main/java/net/rptools/dicelib/expression/ExpressionParser.java
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/* | ||
* This software Copyright by the RPTools.net development team, and | ||
* licensed under the Affero GPL Version 3 or, at your option, any later | ||
* version. | ||
* | ||
* MapTool Source Code is distributed in the hope that it will be | ||
* useful, but WITHOUT ANY WARRANTY; without even the implied warranty | ||
* of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. | ||
* | ||
* You should have received a copy of the GNU Affero General Public | ||
* License * along with this source Code. If not, please visit | ||
* <http://www.gnu.org/licenses/> and specifically the Affero license | ||
* text at <http://www.gnu.org/licenses/agpl.html>. | ||
*/ | ||
package net.rptools.dicelib.expression; | ||
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import net.rptools.dicelib.expression.function.ArsMagicaStress; | ||
import net.rptools.dicelib.expression.function.CountSuccessDice; | ||
import net.rptools.dicelib.expression.function.DropHighestRoll; | ||
import net.rptools.dicelib.expression.function.DropRoll; | ||
import net.rptools.dicelib.expression.function.ExplodeDice; | ||
import net.rptools.dicelib.expression.function.ExplodingSuccessDice; | ||
import net.rptools.dicelib.expression.function.FudgeRoll; | ||
import net.rptools.dicelib.expression.function.HeroKillingRoll; | ||
import net.rptools.dicelib.expression.function.HeroRoll; | ||
import net.rptools.dicelib.expression.function.If; | ||
import net.rptools.dicelib.expression.function.KeepLowestRoll; | ||
import net.rptools.dicelib.expression.function.KeepRoll; | ||
import net.rptools.dicelib.expression.function.OpenTestDice; | ||
import net.rptools.dicelib.expression.function.RerollDice; | ||
import net.rptools.dicelib.expression.function.RerollDiceOnce; | ||
import net.rptools.dicelib.expression.function.Roll; | ||
import net.rptools.dicelib.expression.function.RollWithBounds; | ||
import net.rptools.dicelib.expression.function.ShadowRun4Dice; | ||
import net.rptools.dicelib.expression.function.ShadowRun4ExplodeDice; | ||
import net.rptools.dicelib.expression.function.ShadowRun5Dice; | ||
import net.rptools.dicelib.expression.function.ShadowRun5ExplodeDice; | ||
import net.rptools.dicelib.expression.function.UbiquityRoll; | ||
import net.rptools.parser.*; | ||
import net.rptools.parser.transform.RegexpStringTransformer; | ||
import net.rptools.parser.transform.StringLiteralTransformer; | ||
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public class ExpressionParser { | ||
private static String[][] DICE_PATTERNS = | ||
new String[][] { | ||
// Comments | ||
new String[] {"//.*", ""}, | ||
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// Color hex strings #FFF or #FFFFFF or #FFFFFFFF (with alpha) | ||
new String[] { | ||
"(?<![0-9A-Za-z])#([0-9A-Fa-f])([0-9A-Fa-f])([0-9A-Fa-f])(?![0-9A-Za-z])", | ||
"0x$1$1$2$2$3$3" | ||
}, | ||
new String[] { | ||
"(?<![0-9A-Za-z])#([0-9A-Fa-f]{6,6}(?:[0-9A-Fa-f]{2,2})?)(?![0-9A-Za-z])", "0x$1" | ||
}, | ||
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// drop | ||
new String[] {"\\b(\\d+)[dD](\\d+)[dD](\\d+)\\b", "drop($1, $2, $3)"}, | ||
new String[] {"\\b[dD](\\d+)[dD](\\d+)\\b", "drop(1, $1, $2)"}, | ||
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// drop highest | ||
new String[] {"\\b(\\d+)[dD](\\d+)[dD][hH](\\d+)\\b", "dropHighest($1, $2, $3)"}, | ||
new String[] {"\\b[dD](\\d+)[dD][hH](\\d+)\\b", "dropHighest(1, $1, $2)"}, | ||
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// keep | ||
new String[] {"\\b(\\d+)[dD](\\d+)[kK](\\d+)\\b", "keep($1, $2, $3)"}, | ||
new String[] {"\\b[dD](\\d+)[kK](\\d+)\\b", "keep(1, $1, $2)"}, | ||
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// keep lowest | ||
new String[] {"\\b(\\d+)[dD](\\d+)[kK][lL](\\d+)\\b", "keepLowest($1, $2, $3)"}, | ||
new String[] {"\\b[dD](\\d+)[kK][lL](\\d+)\\b", "keepLowest(1, $1, $2)"}, | ||
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// re-roll | ||
new String[] {"\\b(\\d+)[dD](\\d+)[rR](\\d+)\\b", "reroll($1, $2, $3)"}, | ||
new String[] {"\\b[dD](\\d+)[rR](\\d+)\\b", "reroll(1, $1, $2)"}, | ||
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// re-roll once and keep the new value | ||
new String[] {"\\b(\\d+)[dD](\\d+)[rR][kK](\\d+)\\b", "rerollOnce($1, $2, $3)"}, | ||
new String[] {"\\b[dD](\\d+)[rR][kK](\\d+)\\b", "rerollOnce(1, $1, $2)"}, | ||
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// re-roll once and choose the higher value | ||
new String[] {"\\b(\\d+)[dD](\\d+)[rR][cC](\\d+)\\b", "rerollOnce($1, $2, $3, true)"}, | ||
new String[] {"\\b[dD](\\d+)[rR][cC](\\d+)\\b", "rerollOnce(1, $1, $2, true)"}, | ||
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// count success | ||
new String[] {"\\b(\\d+)[dD](\\d+)[sS](\\d+)\\b", "success($1, $2, $3)"}, | ||
new String[] {"\\b[dD](\\d+)[sS](\\d+)\\b", "success(1, $1, $2)"}, | ||
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// count success while exploding | ||
new String[] {"\\b(\\d+)[dD](\\d+)[eE][sS](\\d+)\\b", "explodingSuccess($1, $2, $3)"}, | ||
new String[] {"\\b[dD](\\d+)[eE][sS](\\d+)\\b", "explodingSuccess(1, $1, $2)"}, | ||
new String[] {"\\b(\\d+)[eE][sS](\\d+)\\b", "explodingSuccess($1, 6, $2)"}, | ||
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// show max while exploding | ||
new String[] {"\\b(\\d+)[dD](\\d+)[oO]\\b", "openTest($1, $2)"}, | ||
new String[] {"\\b[dD](\\d+)[oO]\\b", "openTest(1, $1)"}, | ||
new String[] {"\\b(\\d+)[oO]\\b", "openTest($1, 6)"}, | ||
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// explode | ||
new String[] {"\\b(\\d+)[dD](\\d+)[eE]\\b", "explode($1, $2)"}, | ||
new String[] {"\\b[dD](\\d+)[eE]\\b", "explode(1, $1)"}, | ||
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// hero | ||
new String[] {"\\b(\\d+[.]\\d+)[dD](\\d+)[hH]\\b", "hero($1, $2)"}, | ||
new String[] {"\\b(\\d+)[dD](\\d+)[hH]\\b", "hero($1, $2)"}, | ||
new String[] {"\\b[dD](\\d+)[hH]\\b", "hero(1, $1)"}, | ||
new String[] {"\\b(\\d+[.]\\d+)[dD](\\d+)[bB]\\b", "herobody($1, $2)"}, | ||
new String[] {"\\b(\\d+)[dD](\\d+)[bB]\\b", "herobody($1, $2)"}, | ||
new String[] {"\\b[dD](\\d+)[bB]\\b", "herobody(1, $1)"}, | ||
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// hero killing | ||
new String[] {"\\b(\\d+[.]\\d+)[dD](\\d+)[hH][kK]([-+]\\d+)\\b", "herokilling($1, $2, $3)"}, | ||
new String[] {"\\b(\\d+[.]\\d+)[dD](\\d+)[hH][kK]\\b", "herokilling($1, $2, 0)"}, | ||
new String[] {"\\b(\\d+)[dD](\\d+)[hH][kK]([-+]\\d+)\\b", "herokilling($1, $2, $3)"}, | ||
new String[] {"\\b(\\d+)[dD](\\d+)[hH][kK]\\b", "herokilling($1, $2, 0)"}, | ||
new String[] {"\\b[dD](\\d+)[hH][kK]([-+]\\d+)\\b", "herokilling(1, $1, $3)"}, | ||
new String[] {"\\b[dD](\\d+)[hH][kK]\\b", "herokilling(1, $1, 0)"}, | ||
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// hero killing2 | ||
new String[] { | ||
"\\b(\\d+[.]\\d+)[dD](\\d+)[hH][kK][2]([-+]\\d+)\\b", "herokilling2($1, $2, $3)" | ||
}, | ||
new String[] {"\\b(\\d+[.]\\d+)[dD](\\d+)[hH][kK][2]\\b", "herokilling2($1, $2, 0)"}, | ||
new String[] {"\\b(\\d+)[dD](\\d+)[hH][kK][2]([-+]\\d+)\\b", "herokilling2($1, $2, $3)"}, | ||
new String[] {"\\b(\\d+)[dD](\\d+)[hH][kK][2]\\b", "herokilling2($1, $2, 0)"}, | ||
new String[] {"\\b[dD](\\d+)[hH][kK][2]([-+]\\d+)\\b", "herokilling2(1, $1, $3)"}, | ||
new String[] {"\\b[dD](\\d+)[hH][kK][2]\\b", "herokilling2(1, $1, 0)"}, | ||
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// hero killing multiplier | ||
new String[] {"\\b(\\d+)[dD](\\d+)[hH][mM]([-+]\\d+)\\b", "heromultiplier($1, $2, $3)"}, | ||
new String[] {"\\b[dD](\\d+)[hH][mM]([-+]\\d+)\\b", "heromultiplier(1, $1, $2)"}, | ||
new String[] {"\\b(\\d+)[dD](\\d+)[hH][mM]\\b", "heromultiplier($1, $2, 0)"}, | ||
new String[] {"\\b[dD](\\d+)[hH][mM]\\b", "heromultiplier(1, $1, 0)"}, | ||
new String[] {"\\b(\\d+)[hH][mM]\\b", "heromultiplier(0, 0, $1)"}, | ||
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// dice | ||
new String[] {"\\b(\\d+)[dD](\\d+)\\b", "roll($1, $2)"}, | ||
new String[] {"\\b[dD](\\d+)\\b", "roll(1, $1)"}, | ||
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// Fudge dice | ||
new String[] {"\\b(\\d+)[dD][fF]\\b", "fudge($1)"}, | ||
new String[] {"\\b[dD][fF]\\b", "fudge(1)"}, | ||
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// Ubiquity dice | ||
new String[] {"\\b(\\d+)[dD][uU]\\b", "ubiquity($1)"}, | ||
new String[] {"\\b[dD][uU]\\b", "ubiquity(1)"}, | ||
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// Shadowrun 4 Edge or Exploding Test | ||
new String[] {"\\b(\\d+)[sS][rR]4[eE][gG](\\d+)\\b", "sr4e($1, $2)"}, | ||
new String[] {"\\b(\\d+)[sS][rR]4[eE]\\b", "sr4e($1)"}, | ||
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// Shadowrun 4 Normal Test | ||
new String[] {"\\b(\\d+)[sS][rR]4[gG](\\d+)\\b", "sr4($1, $2)"}, | ||
new String[] {"\\b(\\d+)[sS][rR]4\\b", "sr4($1)"}, | ||
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// Shadowrun 5 Edge or Exploding Test | ||
new String[] {"\\b(\\d+)[sS][rR]5[eE][gG](\\d+)\\b", "sr5e($1, $2)"}, | ||
new String[] {"\\b(\\d+)[sS][rR]5[eE]\\b", "sr5e($1)"}, | ||
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// Shadowrun 5 Normal Test | ||
new String[] {"\\b(\\d+)[sS][rR]5[gG](\\d+)\\b", "sr5($1, $2)"}, | ||
new String[] {"\\b(\\d+)[sS][rR]5\\b", "sr5($1)"}, | ||
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// Add X, apply a maximum of Y | ||
new String[] { | ||
"\\b(\\d+)[dD](\\d+)[aA](\\d+)[uU](\\d+)\\b", "rollAddWithUpper($1, $2, $3, $4)" | ||
}, | ||
new String[] {"\\b[dD](\\d+)[aA](\\d+)[uU](\\d+)\\b", "rollAddWithUpper(1, $1, $2, $3)"}, | ||
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// Add X, apply a minimum of Y | ||
new String[] { | ||
"\\b(\\d+)[dD](\\d+)[aA](\\d+)[lL](\\d+)\\b", "rollAddWithLower($1, $2, $3, $4)" | ||
}, | ||
new String[] {"\\b[dD](\\d+)[aA](\\d+)[lL](\\d+)\\b", "rollAddWithLower(1, $1, $2, $3)"}, | ||
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// Subtract X, apply a maximum of Y | ||
new String[] { | ||
"\\b(\\d+)[dD](\\d+)[sS](\\d+)[uU](\\d+)\\b", "rollSubWithUpper($1, $2, $3, $4)" | ||
}, | ||
new String[] {"\\b[dD](\\d+)[sS](\\d+)[uU](\\d+)\\b", "rollSubWithUpper(1, $1, $2, $3)"}, | ||
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// Subtract X, apply a minimum of Y | ||
new String[] { | ||
"\\b(\\d+)[dD](\\d+)[sS](\\d+)[lL](\\d+)\\b", "rollSubWithLower($1, $2, $3, $4)" | ||
}, | ||
new String[] {"\\b[dD](\\d+)[sS](\\d+)[lL](\\d+)\\b", "rollSubWithLower(1, $1, $2, $3)"}, | ||
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// Roll with a minimum value per roll (e.g. treat 1s as 2s) | ||
new String[] {"\\b(\\d+)[dD](\\d+)[lL](\\d+)\\b", "rollWithLower($1, $2, $3)"}, | ||
new String[] {"\\b[dD](\\d+)[lL](\\d+)\\b", "rollWithLower(1, $1, $2)"}, | ||
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// Roll with a maximum value per roll (e.g. treat 6s as 5s) | ||
new String[] {"\\b(\\d+)[dD](\\d+)[uU](\\d+)\\b", "rollWithUpper($1, $2, $3)"}, | ||
new String[] {"\\b[dD](\\d+)[uU](\\d+)\\b", "rollWithUpper(1, $1, $2)"}, | ||
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// Dragon Quest | ||
new String[] {"\\b(\\d+)[dD](\\d+)[qQ]#([+-]?\\d+)\\b", "rollAddWithLower($1, $2, $3, 1)"}, | ||
new String[] {"\\b[dD](\\d+)[qQ]#([+-]?\\d+)\\b", "rollAddWithLower(1, $1, $2, 1)"}, | ||
new String[] {"\\b(\\d+)[dD](\\d+)[qQ]\\b", "rollAddWithLower($1, $2, 0, 1)"}, | ||
new String[] {"\\b[dD](\\d+)[qQ]\\b", "rollAddWithLower(1, $1, 0, 1)"}, | ||
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// Ars Magica Stress Die | ||
new String[] {"\\b[aA][sS](\\d+)\\b", "arsMagicaStress($1, 0)"}, | ||
new String[] {"\\b[aA][sS](\\d+)[bB]#([+-]?\\d+)\\b", "arsMagicaStress($1, $2)"}, | ||
new String[] {"\\b[aA][nN][sS](\\d+)\\b", "arsMagicaStressNum($1, 0)"}, | ||
new String[] {"\\b[aA][nN][sS](\\d+)[bB]#([+-]?\\d+)\\b", "arsMagicaStressNum($1, $2)"}, | ||
}; | ||
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private final Parser parser; | ||
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public ExpressionParser() { | ||
this(DICE_PATTERNS); | ||
} | ||
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public ExpressionParser(String[][] regexpTransforms) { | ||
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parser = createParser(); | ||
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parser.addFunction(new CountSuccessDice()); | ||
parser.addFunction(new DropRoll()); | ||
parser.addFunction(new ExplodeDice()); | ||
parser.addFunction(new KeepRoll()); | ||
parser.addFunction(new RerollDice()); | ||
parser.addFunction(new RerollDiceOnce()); | ||
parser.addFunction(new HeroRoll()); | ||
parser.addFunction(new HeroKillingRoll()); | ||
parser.addFunction(new FudgeRoll()); | ||
parser.addFunction(new UbiquityRoll()); | ||
parser.addFunction(new ShadowRun4Dice()); | ||
parser.addFunction(new ShadowRun4ExplodeDice()); | ||
parser.addFunction(new ShadowRun5Dice()); | ||
parser.addFunction(new ShadowRun5ExplodeDice()); | ||
parser.addFunction(new Roll()); | ||
parser.addFunction(new ExplodingSuccessDice()); | ||
parser.addFunction(new OpenTestDice()); | ||
parser.addFunction(new RollWithBounds()); | ||
parser.addFunction(new DropHighestRoll()); | ||
parser.addFunction(new KeepLowestRoll()); | ||
parser.addFunction(new ArsMagicaStress()); | ||
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parser.addFunction(new If()); | ||
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StringLiteralTransformer slt = new StringLiteralTransformer(); | ||
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parser.addTransformer(slt.getRemoveTransformer()); | ||
parser.addTransformer(new RegexpStringTransformer(regexpTransforms)); | ||
parser.addTransformer(slt.getReplaceTransformer()); | ||
} | ||
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protected Parser createParser() { | ||
return new Parser(); | ||
} | ||
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public Parser getParser() { | ||
return parser; | ||
} | ||
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public Result evaluate(String expression) throws ParserException { | ||
return evaluate(expression, new MapVariableResolver(), true); | ||
} | ||
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public Result evaluate(String expression, VariableResolver resolver) throws ParserException { | ||
return evaluate(expression, resolver, true); | ||
} | ||
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public Result evaluate(String expression, VariableResolver resolver, boolean makeDeterministic) | ||
throws ParserException { | ||
Result ret = new Result(expression); | ||
RunData oldData = RunData.hasCurrent() ? RunData.getCurrent() : null; | ||
try { | ||
RunData newRunData; | ||
if (oldData != null) { | ||
newRunData = oldData.createChildRunData(ret); | ||
} else { | ||
newRunData = new RunData(ret); | ||
} | ||
RunData.setCurrent(newRunData); | ||
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synchronized (parser) { | ||
final Expression xp = | ||
makeDeterministic | ||
? parser.parseExpression(expression).getDeterministicExpression(resolver) | ||
: parser.parseExpression(expression); | ||
ret.setDetailExpression(() -> xp.format()); | ||
ret.setValue(xp.evaluate(resolver)); | ||
ret.setRolled(newRunData.getRolled()); | ||
} | ||
} finally { | ||
RunData.setCurrent(oldData); | ||
} | ||
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return ret; | ||
} | ||
} |
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