Fix some stutters when dragging maps #4003
Merged
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Identify the Bug or Feature request
Implements #4002
Description of the Change
In addition to the change requested in #4002, I found these additional things along the way:
NotificationOverlay
is unused and has been removed.BufferedImagePool
. Callers already either apply a fill colour or completely fill the buffer with rendering results. So the clearing step is just wasted work, and has been removed.DebounceExecutor
would always delay a task by the full amount, even if it's been a while since the last execution. This can create noticable extra delays when the frame rate is capped, similar to the stutters caused byDefaultTool.mouseDragged()
. I've put in a new implementation that delays tasks by only enough to get past the last execution's time budget, and runs tasks with no delay if it's been long enough since the last execution.Possible Drawbacks
Should be none.
Documentation Notes
N/A
Release Notes
This change is