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UnityDitherTransparent
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Indirect-Rendering-With-Compute-Shaders
Indirect-Rendering-With-Compute-Shaders PublicForked from ellioman/Indirect-Rendering-With-Compute-Shaders
An example of drawing numerous instances using Unity3D, compute shaders and Graphics.DrawMeshInstancedIndirect with Frustum & Occlusion culling and LOD'ing.
C# 1
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