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Version 3.1.0
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Rangi42 committed Nov 24, 2019
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2 changes: 1 addition & 1 deletion README.md
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Expand Up @@ -4,7 +4,7 @@ A tilemap editor for Game Boy, GBC, GBA, or SNES projects. Specifically meant to

Inspired by tools like [Tilemap Creator](https://github.com/erandis-vol/Tilemap-Creator), [NTME](https://www.pokecommunity.com/showthread.php?t=149454), [GSC Town Map Editor](https://hax.iimarckus.org/topic/97/) and [Karteneditor](https://i.imgur.com/70jDfdM.png), but implemented with C++ and [FLTK](http://www.fltk.org/), and with support for multi-platform tilemaps as well as Pokémon-specific formats.

Latest release: [**3.0.0**](https://github.com/Rangi42/tilemap-studio/releases/tag/v3.0.0)
Latest release: [**3.1.0**](https://github.com/Rangi42/tilemap-studio/releases/tag/v3.1.0)

Follow the steps in [INSTALL.md](INSTALL.md) to install the release copy of Tilemap Studio, or the longer instructions to build it yourself from source.

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6 changes: 3 additions & 3 deletions src/version.h
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@@ -1,11 +1,11 @@
#ifndef VERSION_H
#define VERSION_H

#define PROGRAM_VERSION 3,0,0
#define PROGRAM_VERSION 3,1,0
#ifdef _DEBUG
#define PROGRAM_VERSION_STRING "3.0.0 [DEBUG]"
#define PROGRAM_VERSION_STRING "3.1.0 [DEBUG]"
#else
#define PROGRAM_VERSION_STRING "3.0.0"
#define PROGRAM_VERSION_STRING "3.1.0"
#endif

#define PROGRAM_EXE_NAME "tilemapstudio"
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