Skip to content

A tilemap editor for Game Boy, Color, Advance, DS, and SNES projects. Written in C++ with FLTK.

License

Notifications You must be signed in to change notification settings

Rangi42/tilemap-studio

Repository files navigation

Tilemap Studio

A tilemap editor for Game Boy, GBC, GBA, or SNES projects. Specifically meant to support the pret disassemblies like pokered, pokecrystal, and pokeemerald; as well as hacks including Polished Crystal, Red++, Orange, Prism, and many more.

Inspired by tools like Tilemap Creator, NTME, GSC Town Map Editor and Karteneditor, but implemented with C++ and FLTK, and with support for multi-platform tilemaps as well as Pokémon-specific formats.

Latest release: 3.0.0

Follow the steps in INSTALL.md to install the release copy of Tilemap Studio, or the longer instructions to build it yourself from source.

The example/ directory contains different formats of tilemaps and tileset graphics. In particular, pokecrystal/town_map_pokegear.png is a colored-in combination of tileset graphics from pokecrystal, useful for viewing any Town Map in a project based on it.

More information is at the Gameboy Development Forum, Skeetendo Forums or PokéCommunity. If you have questions or comments, please go there.

Screenshot