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Implementation of a path tracer in Rust

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path-tracer

Implementation of a path tracer in Rust

Features

  • Render pipeline:
    • Shapes
      • Sphere
      • World (collection of shapes)
    • Materials
      • Lighting
      • Transparency
      • Metals
      • Glass
      • Lambertians
      • Dielectrics
    • Camera
      • FOV
      • Focal length
      • Position
  • Image:
    • In-memory buffer of canvas data
    • Utility methods to iterate over each (x, y) pixel
    • Buffered write of pixel data, reaching ≈9.5k pixels-per-milisecond (p/ms) on i7-6700K
  • Scene
    • Save scene to file
    • Load scene from file
    • Scene data
      • Render settings
      • Image resolution
      • Camera position
      • Object placement

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Implementation of a path tracer in Rust

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