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Water_Sim_Modern_OpenGL

A basic implementation of Gerstner wave fucntion. The Gerstner wave function was originally developed long before computer graphics to model ocean water on a physical basis. As such, Gerstner waves contribute some subtleties of surface motion that are quite convincing without being overt.

The project contains a precompiled executible as well incase you are unable to run the solution file.

Here is a link to a youtube video explaining giving a high level overview :https://www.youtube.com/watch?v=tlr44_pS3U4&t=

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