Releases: RelativityMC/VMP-fabric
0.2.0+beta.7
VMP 0.2.0+beta.7 for Minecraft 1.19.2 is released
This release adds new optimizations and features and fixes several bugs.
Changelog:
- Fixes item entities moving slower than expected in water
- Fixes some networking issues with
fabric-networking-api-v1
- Fixes performance regression when constantly adding short-lived entities
- Uses Log4j2 AsyncAppender to improve logging performance and keep logging IO off the main thread (configurable)
- Uses async chunks for initial chunk loading on player logins (configurable)
- More aggressive networking optimizations on packet priority
- Makes several commands run async only when issued by a player
- Adds async portals (only for players) (configurable)
- Optimizes nearby chunk lookup a bit more
- Optimizes parts of entity tracking logic by rewriting some logic (configurable)
- Uses split event loops on networking to mitigate some common bot attacks (configurable)
- Optimizes networking handling on server thread to mitigate some common bot attacks
- Optimizes getBiome lookups by precaching (configurable), leading to faster spawning logic
Full Changelog: 0.2.0+beta.6...0.2.0+beta.7
0.2.0+beta.6
VMP 0.2.0+beta.6 for Minecraft 1.19 is released
This release adds new optimizations and fixes some bugs.
Changelog:
- Disables chunk sending rate-limit by default
- Makes vanilla tcp connections more responsive using packet priority from raknetify
This should improve multiplayer experience significantly with unreliable and rate-limited connections
(works best when the server is connected without reverse proxies such as velocity and ssh port forwarding) - Fixes incompatibility with Enhanced Celestials
- Some other micro-optimizations
Full changelog: 0.2.0+beta.5...0.2.0+beta.6
Notes: VMP for 1.18.2 is still maintained. Please refer to our modrinth or curseforge page for updates.
0.2.0+beta.5
VMP 0.2.0+beta.5 for Minecraft 1.19 is released
This small release fixes bugs and adds some features.
Changelog:
- Fix chunks sending twice with C2ME no-tick view distance
- Adds a config file with configurable target chunk sending rate
Full Changelog: 0.2.0+beta.4...0.2.0+beta.5
0.2.0+beta.4
VMP 0.2.0+beta.4 for Minecraft 1.19 is released
This release fixes bugs and adds some new optimizations and features.
Changelog:
- Fixes "Monster Spawners are activating with no players nearby" #10
- Fixes shulker not activating strings above them
- Fixes despawn behavior parity when players are too far away
- Adds more optimizations targeting high entity count
- Adds rate-limited chunk sending system with priority system (inspired by paper's patch "Replace player chunk loader system")
- Adds per-player chunk sending distance
Full changelog: 0.2.0+beta.3...0.2.0+beta.4
0.2.0+beta.3
VMP 0.2.0+beta.3 for Minecraft 1.18.1 is released
This release fixes bugs, improves compatibility and adds some measurable performance improvements.
Changelog:
- Delays initialization of ingredient cache (#5)
- Handles chunk sending using AreaMap (Fixes some chunks not properly sending)
- Improves entity iteration further for collision and possibly other things
- Fixes incompatibility with
Carpet-TIS-Addition
Full Changelog: 0.2.0+beta.2...0.2.0+beta.3
0.2.0+beta.2
This release fixes an important crash and adds a minor performance improvements.