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  • Bretagne, France
  • 06:04 (UTC +01:00)

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RemiCazoulat/README.md

I am a student in computer science, and what I like is simulation, optimisation and physic.

finished projects

  • Magnet simulation. I've created on Unity a project that allows the user to create magnets (in various forms like a solenoid, a tore, or a tokamak) and particles. I'm calculating using the GPU all the interactions between magnets and particles, according to their parameters (charge, mass, distance, speed, etc...).
  • Fabric and solid simulation. During a school project we learned how to simulate those things using a mass-spring system.
Magnet simulation Fabric simulation Solid simulation

Ongoing projects

  • Fluid simulation. I've created a C++ and OpenGL project to calculate and display a grid in 2D that mimic the behavior of a fluid.
  • Sea simulation. I followed a tutorial made by Acerola that explain how to simulate a realistic ocean. It was my first introduction to shaders and GPU coding.
Sea simulation Fluid simulation

Future projects

  • Plasma simulation.
  • atoms' interactions simulation

Pinned Loading

  1. PhysicSim PhysicSim Public

    Fabric and solid simulation

    C#

  2. MagnetSim MagnetSim Public

    Simulation of magnets, and their influence on a charged particle.

    C#

  3. FluidSim FluidSim Public

    C++

  4. Ocean Ocean Public

    Trying to do water simulation

    C#