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Update google-subscriptions-and-backwards-compatibility.md #693

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RCGitBot commented Feb 7, 2024

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temp/google-subscriptions-and-backwards-compatibility.md

See contents

RevenueCat compatibility with Google May 2022 Subscription Changes

In May 2022, Google introduced several new features for subscription products. These features are not supported in old versions of the RevenueCat SDK (see table below). Only products marked as “backwards compatible” in the Google Play Console are functional with RevenueCat in those older SDKs. As of purchases-android v6 (and equivalent versions of cross-platform SDKs), Google’s new subscription setup configurations are supported. We’ve automatically migrated your app to use those backwards-compatible products with all SDKs.

To take full advantage of the newer Google subscription configurations and features in RevenueCat Offerings, RevenueCat now allows setting up a backwards compatible fallback product that will only be used for apps using old versions of the SDK.

Product backwards compatibility

When creating Google Play products you can now specify whether the product is marked as backwards compatible in the Play Console. RevenueCat uses this information to know whether this product can be purchased by older version of the SDK (versions 5 and below).

This information is also displayed in the product details page and will be synced from the Google play store regularly (checking the product details and status will trigger a sync immediately).

App compatibility setting

In the settings page for Google Play apps, you can change whether RevenueCat Offerings should support only new versions of the RevenueCat SDK (versions 6 and above or equivalent cross-platform SDKs). You should choose the setting "Only Android SDK v6+" only if you have never used an earlier version of the RevenueCat Android SDK in production, or if you are confident that versions of your app using previous versions of the SDK do not constitute a substantial proportion of your customer base anymore.

[block:image]
{
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"image": [
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1342
],
"align": "center",
"caption": "Google app setting: SDK support in offering setup"
}
]
}
[/block]

If you select the setting "SDK v6+ and backwards compatible" and you are attaching a non-backwards compatible product to an Offering, you will additionally be able to attach a backwards compatible fallback product for use with SDK versions 5 and below and equivalent cross-platform SDKs. Please note that each version of the SDK will always only see one product per package of an offering – when a fallback product is set up, SDK v6+ will only see the regular, non-backward compatible product, and SDK v5 and below will only see the backward compatible fallback product.

[block:image]
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1630
],
"align": "center",
"caption": "Selecting a backwards compatible fallback product"
}
]
}
[/block]

❗️ Why are my offerings empty when using "Only Android SDK v6+"?

If setting the SDK support to "Only Android SDK v6+", Offerings will not contain any products for older versions of the SDK.

Migration of existing products to SDK v6+

In order to support the new Google Play features through the RevenueCat Android SDK v6+ and above, any existing products set up in your app were automatically migrated. This step does not impact compatibility with previous versions of the SDK. Old SDK versions will continue to work as before, regardless of whether or not the migration was successful.

In some cases, the migration might have failed. This could be due to invalid Play Store service credentials, a product identifier being mistyped in RevenueCat, or the product having been deleted in Google Play Console in the meantime. In these cases, a warning will be displayed in the products page and when attempting to attach such a product to an Offering:

Since we are lacking required data to purchase this product in the RevenueCat Android SDK v6+, it will not work with this version of the SDK. In addition, products that couldn't be migrated prevent the creation or import of new products with the same identifier to prevent conflicts.

To fix this problem, you can try one of the following:

  • Delete the product in RevenueCat side and re-create or import it.
  • Update your Play Store service credentials in the app's settings in RevenueCat. This will re-trigger the migration. Please allow a few minutes for the migration to complete, and then check the product status again.
  • Create a new product with a new identifier.

If neither of these helps, please contact our support team.

RevenueCat SDK version support

The following table shows which SDK versions require backwards compatible products and which versions support all Google Play products:

RevenueCat SDK Version requiring backwards compatible product Versions supporting all products
purchases-android v5 and below v6 and above
purchases-react-native v5 and below v6 and above
purchases-flutter v4 and below v5 and above
purchases-unity v4 and below v5 and above
cordova-plugin-purchases v3 and below v4 and above

temp/unity.md

See contents

What is RevenueCat?

RevenueCat provides a backend and a wrapper around StoreKit and Google Play Billing to make implementing in-app purchases and subscriptions easy. With our SDK, you can build and manage your app business on any platform without having to maintain IAP infrastructure. You can read more about how RevenueCat fits into your app or you can sign up free to start building.

Installation

We provide 2 ways to install our SDK: via Unity Package Manager (UPM) in the OpenUPM registry, or as a .unitypackage.

Option 1 (recommended): Install using OpenUPM

  1. First you need to import the EDM4U plugin into your project if you haven't already. This plugin will add all the Android and iOS dependencies automatically when building your project. To do this, you can:
    • Download the external-dependency-manager-latest.unitypackage file from the root of the EDM4U repo.
    • Import the downloaded unitypackage to your project.
  2. Then, you can add the OpenUPM scoped registry. To do this, go to your project's settings -> Package Manager, and add a new scoped registry with URL https://package.openupm.com and scopes: com.openupm and com.revenuecat.purchases-unity. It should look like this:
  3. Then, go to the Package Manager and from "My Registries", select the RevenueCat package and click on Install.

[block:callout]
{
"type": "info",
"title": "Using OpenUPM-CLI",
"body": "If you prefer, you can also use OpenUPM-CLI to add the scoped registry and the package through the command line. To do that, install the OpenUPM-CLI if you haven't already, then run openupm add com.revenuecat.purchases-unity. That should be it!"
}
[/block]

[block:callout]
{
"type": "warning",
"title": "If using UnityIAP alongside RevenueCat",
"body": "If you're using UnityIAP, you need to follow special instructions outlined below."
}
[/block]

Configure a Main Gradle Template

Go to Project -> Build Settings -> Player Settings -> Android tab -> Publishing Settings, and check "Custom Base Gradle Template", then close that window.

Screenshot 2024-02-02 at 12 52 35 PM

Go to Assets -> External Dependency Manager -> Android Resolver -> Settings, then check "Patch mainTemplate.gradle"

Screenshot 2024-02-01 at 12 13 50 PM Screenshot 2024-02-02 at 12 52 35 PM

Option 2: Import the Purchases Unity package

Download the latest version of Purchases.unitypackage.

Import the downloaded unitypackage to your Unity project. Make sure the PlayServiceResolver and the ExternalDependencyManager folders are also added. These folders will install the EDM4U plugin, which will add all the Android and iOS dependencies automatically when building your project.
If you're running purchases-unity v3.5.1 or later, also make sure that the RevenueCatPostInstall script is added, since it will set up StoreKit for iOS and prevent issues when uploading builds to App Store Connect in Unity 2020.

[block:callout]
{
"type": "warning",
"title": "ExternalDependencyManager plugin",
"body": "Make sure the ExternalDependencyManager is properly installed. Otherwise our plugin will not be able to compile. If you don't see the option under the Assets menu after restarting the editor, try reinstalling the RevenueCat plugin or manually importing the EDM4U plugin."
}
[/block]

Configure a Main Gradle Template

Go to Project -> Build Settings -> Player Settings -> Android tab -> Publishing Settings, and check "Custom Base Gradle Template", then close that window.

Screenshot 2024-02-02 at 12 52 35 PM

Go to Assets -> External Dependency Manager -> Android Resolver -> Settings, then check "Patch mainTemplate.gradle"

Screenshot 2024-02-01 at 12 13 50 PM Screenshot 2024-02-02 at 12 52 35 PM

Create a GameObject with the Purchases behavior

The Purchases package will include a MonoBehavior called Purchases. This will be your access point to RevenueCat from inside Unity. It should be instantiated once and kept as a singleton. You can use properties to configure your API Key, app user ID (if you have one), and product identifiers you want to fetch.

Link StoreKit (iOS only)

StoreKit should automatically be linked. If you run into any issues, add StoreKit.framework to Linked Frameworks and Libraries in Xcode.

Subclass Purchases.Listener MonoBehavior

The Purchases behavior takes one additional parameter, a GameObject with a Purchases.Listener component. This will be where you handle purchase events, and updated subscriber information from RevenueCat. Here is a simple example:

using System;
using System.Collections.Generic;
using UnityEngine;

public class PurchasesListener : Purchases.UpdatedCustomerInfoListener
{
    public override void CustomerInfoReceived(Purchases.CustomerInfo customerInfo)
    {
        // display new CustomerInfo
    }

    private void Start()
    {
        var purchases = GetComponent<Purchases>();
        purchases.SetDebugLogsEnabled(true);
        purchases.GetOfferings((offerings, error) =>
        {
            if (error != null)
            {
                // show error
            }
            else
            {
                // show offering
            }
        });
    }

    public void BeginPurchase(Purchases.Package package)
    {
        var purchases = GetComponent<Purchases>();
        purchases.PurchasePackage(package, (productIdentifier, customerInfo, userCancelled, error) =>
        {
            if (!userCancelled)
            {
                if (error != null)
                {
                    // show error
                }
                else
                {
                    // show updated Customer Info
                }
            }
            else
            {
                // user cancelled, don't show an error
            }
        });
    }

    void RestoreClicked()
    {
        var purchases = GetComponent<Purchases>();
        purchases.RestorePurchases((customerInfo, error) =>
        {
            if (error != null)
            {
                // show error
            }
            else
            {
                // show updated Customer Info
            }
        });
    }
}

Unity Editor

Running the Purchases SDK is unsupported in the Unity Editor at this time, and may result in NullReferenceException: Object reference not set to an instance of an object errors. Please build and run your app instead.

Proguard rules

If you have enabled Minify in Unity, make sure to add these custom rules to your Assets/Plugins/Android/proguard-user.txt and enable the Custom Proguard File setting in Publishing Settings:

-keep class com.revenuecat.** { *; }

Installation with Unity IAP side by side

[block:callout]
{
"type": "danger",
"body": "Make sure to use version 5.3.0 of our plugin. Due to incompatibilities with the version of BillingClient used by Unity IAP, the latest versions of the plugin won't work alongside Unity IAP until Unity IAP gets updated to BillingClient 6.x.x.",
"title": "Unity IAP doesn't work with version 6 of the purchases plugin"
}
[/block]

Purchases Unity 5.0.0+

RevenueCat's Purchases Unity SDK 5.0.0+

side by side with Unity IAP 4.8.0

This version is only compatible with version 4.8.0 and above of Unity IAP which are the ones that include BillingClient 5.

To install download Purchases.unityPackage and install as normal. Then follow the instructions indicated in the "Troubleshooting "duplicated class" errors"

If using RevenueCat alongside Unity IAP 2.2.0+ or other plugin that includes the Android BillingClient library you will be getting an error when compiling that warns about some BillingClient classes being duplicated.

The easiest way to remove the error would be to tell Gradle to not include the billingclient library that Unity IAP is already including.

In order to do that, make sure you have Custom Main Gradle Template selected in the Android Player Settings... That should create a mainTemplate.gradle inside the Assets/Plugins/Android.

Modify the mainTemplate.gradle to include the following at the end of the dependencies block:

dependencies {
    ...
    
    // ** ADD THIS **
    configurations.all {
        exclude group: 'com.android.billingclient', module: 'billing'
    }
}

Perform a clean up of the resolved dependencies using the Assets/External Dependency Manager/Android Resolver/Delete Resolved Libraries menu. This will cleanup the previously downloaded .aars in Assets/Plugins/Android. Otherwise you could end up with duplicated classes errors.

Also make sure to perform a resolve, so External Dependency Manager adds the right dependencies to the generated build.gradle.

[block:callout]
{
"type": "danger",
"body": "The above instructions instructions will also apply if using other plugin that includes the Android InAppBillingService class, or for some other reason you get an error regarding duplicated classes."
}
[/block]

Troubleshooting "ClassNotFoundException" errors at Runtime in Android

When exporting your project to Android, in the Build Settings window, make sure you uncheck the Symlink Sources checkbox. That will make it so Unity actually uses the correct source files for our SDK.

Installing old versions of the plugin

Purchases Unity 4.2.0+

RevenueCat's Purchases Unity SDK 4.2.0+

side by side with Unity IAP 4.4.0 < 4.8.0

Download Purchases-UnityIAP.unityPackage and install as normal. Skip the rest of the instructions in this page.

Purchases Unity 4.0.0 and 4.1.0

RevenueCat's Purchases Unity SDK 4.1.0+

side by side with Unity IAP 3.3.0 < 4.4.0

Download Purchases-UnityIAP.unityPackage and install as normal. Skip the rest of the instructions in this page.

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