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Find out why godot physics debug draw doesn't work #1095
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So it half works? I didn't check the chunks. Why I'd mainly want to see this is to debug the size of the pilus and cell to cell collisions. |
I've noticed that the physics doesn't really keep up when you modify your cell. |
So this works for me now. Might have been the update to Godot 3.2.1 that did it? |
Actually that might be the extra engulf detector area I added, and the separate collisions are still not working. But as we are probably doing physics incorrectly for those, it would make sense they don't render: #1126 |
Turns out this is just a limitation that the debug drawing of custom collision shapes created through CollisionObject APIs is currently not supported. Here's a PR that addresses this: godotengine/godot#45783 |
there is a godot editor option to enable physics debug drawing, but it doesn't work for me when starting the game from the editor.
I tried this but it didn't work:
https://godotengine.org/qa/44597/how-to-debugdraw-a-collisionshape2d
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