You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
{{ message }}
This repository has been archived by the owner on May 15, 2024. It is now read-only.
Rewlion edited this page May 15, 2024
·
1 revision
Every model assets has a predefined material that is described in the engine data config.
It describes a TFX technique and channel attributes that will be set during material usage.
SceneOpaque - TFX Technique to be activated
@("texture") - texture to be gathered from the asset storage and set via tfx::set_channel
Every POD type like 'someFloatParam' is just a param for the cbuffer that will be set via tfx::set_channel