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A side-scrolling platformer game using the Unity game development engine. This project focuses on developing a complete 2D game with engaging gameplay mechanics, character controls, level design, and interactive elements.

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RichaSavant/Unity-2D-Platformer-Game-Aug_2023

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A side-scrolling platformer game using the Unity game development engine. This project focuses on developing a complete 2D game with engaging gameplay mechanics, character controls, level design, and interactive elements.

Key Implemented Features:

Character Movement and Controls: Smooth and responsive character controls, including running, jumping, and crouching. Integrated character animations for different actions to enhance visual appeal.

Level Design: Multiple levels with increasing difficulty, featuring static and moving platforms. Strategic placement of obstacles and enemies to challenge the player.

Game Mechanics: Basic collision detection to ensure proper interaction between the character and the environment. Implemented gravity and physics for realistic character movement and jumping.

User Interface (UI): Basic in-game HUD (heads-up display) showing essential information such as score and health. Simple main menu for starting the game and navigating between levels.

Scripting and Programming: C# scripts to control character movement, enemy behavior, and level transitions. Basic game logic implemented to handle player inputs and interactions.

The objective of this project is to develop a functional 2D platformer game that provides an enjoyable experience for players. Through this project, I gained practical experience in using Unity for game development, including character control, level design, and basic game mechanics. This foundational project demonstrates effective game development practices and serves as a stepping stone for more complex game development endeavors in the future.

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A side-scrolling platformer game using the Unity game development engine. This project focuses on developing a complete 2D game with engaging gameplay mechanics, character controls, level design, and interactive elements.

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