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A pure c++ render engine according to render pipeline. Currently runs only on CPU.

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A renderer using pure c++.

Render according to standard pipeline: vertex->primitive assemply -> tesselation -> fragment

Dependency:

  • Eigen3 (Datastructure & Linear Algebra)
  • Libigl (Mesh file operating)

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A pure c++ render engine according to render pipeline. Currently runs only on CPU.

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