-
Notifications
You must be signed in to change notification settings - Fork 1
Rive4/WebGL_GPGPU-Water-Simulation
Folders and files
Name | Name | Last commit message | Last commit date | |
---|---|---|---|---|
Repository files navigation
## WebGL_GPGPU-Water-Simulation ## Author: Andoni Rivera Pinto Project Director: Carmen Hernández Gómez Heightmap water simulation using WebGL and GPGPU. Based on the Navier-Stokes equations. The integration methods used are Euler, Basic Verlet and Velocity Verlet. Project that consists in the study of different integration methods for water simulation and behavior in simulation. Presented as final degree work at the UPV/EHU.
About
Heightmap water simulation using WebGL and GPGPU. Based on the Navier-Stokes equations. The integration methods used are Euler, Basic Verlet and Velocity Verlet.
Resources
Stars
Watchers
Forks
Releases
No releases published
Packages 0
No packages published