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Heightmap water simulation using WebGL and GPGPU. Based on the Navier-Stokes equations. The integration methods used are Euler, Basic Verlet and Velocity Verlet.

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## WebGL_GPGPU-Water-Simulation ##

Author: Andoni Rivera Pinto
Project Director: Carmen Hernández Gómez

Heightmap water simulation using WebGL and GPGPU. Based on the Navier-Stokes equations. The integration methods used are Euler, Basic Verlet and Velocity Verlet.
Project that consists in the study of different integration methods for water simulation and behavior in simulation.
Presented as final degree work at the UPV/EHU.

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Heightmap water simulation using WebGL and GPGPU. Based on the Navier-Stokes equations. The integration methods used are Euler, Basic Verlet and Velocity Verlet.

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