-
Notifications
You must be signed in to change notification settings - Fork 216
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Memory leaks into OccupancyGridClient #440
Labels
Comments
I think your solution is not complete. Because of ros3djs/src/navigation/OccupancyGridClient.js Lines 86 to 103 in 64ba1a2
When |
Hi, I'm totally agree with you. Thanks for your reply. |
MatthijsBurgh
added a commit
that referenced
this issue
Sep 28, 2021
Merged
trusktr
added a commit
to trusktr/ros3djs
that referenced
this issue
Oct 1, 2021
…asses * upstream/fix_440: Fix RobotWebTools#440, correctly delete old grid Add missing semi-colon Update Build Bump rollup from 2.56.3 to 2.57.0 (RobotWebTools#443) Bump mocha from 9.1.1 to 9.1.2 (RobotWebTools#442) Bump @rollup/plugin-node-resolve from 13.0.4 to 13.0.5 (RobotWebTools#441)
k-aguete
pushed a commit
to k-aguete/ros3djs
that referenced
this issue
Oct 21, 2022
Bumps [grunt-karma](https://github.com/karma-runner/grunt-karma) from 4.0.0 to 4.0.2. - [Release notes](https://github.com/karma-runner/grunt-karma/releases) - [Changelog](https://github.com/karma-runner/grunt-karma/blob/master/CHANGELOG.md) - [Commits](karma-runner/grunt-karma@v4.0.0...v4.0.2) Signed-off-by: dependabot[bot] <support@github.com> Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
The current grid object is not removed from root object into OccupancyGridClient.processMessage() function.
=> only from sceneNode
Memory is growing very fast...
Steps To Reproduce
Launch continuousmap.html
Expected Behavior
mrdoob.github.io/stats.js/build/stats.min.js shall have memory stable
=> about 150MB in my case
Actual Behavior
Memory is growing until Chrome freeze
=> several giga bytes
Quick fix
this.rootObject.remove(this.currentGrid); instead of this.sceneNode.remove(this.currentGrid);
The text was updated successfully, but these errors were encountered: