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I am rendering a 3D point cloud map from a LiDAR and I've tested it on Android, a Windows laptop and and an Iphone 12. On the Iphone I get these weird flickering pixels that appear like they are rendered right in front of the camera and it makes the viewing experience really poor
Library Version: 1.01
ROS Version: Melodic
Platform / OS: Host machine running the SLAM + web server is an NVidia Jetson Xavier AGX with Jetson OS based on Ubuntu 18.04
Steps To Reproduce
This is the cloudClient code I used to add the point cloud to the scene: var cloudClient = new ROS3D.PointCloud2({ ros: ros, tfClient: tfClient, rootObject: viewer.scene, topic: '/cloud_registered', material: {size: 0.1, color: 0xffffff}, decay: 1000, max_pts: 50000000, messageRation: 10, });
The decay option comes from PR #357
Expected Behavior
The points should be rendered without any flickering pixels
The text was updated successfully, but these errors were encountered:
Description
I am rendering a 3D point cloud map from a LiDAR and I've tested it on Android, a Windows laptop and and an Iphone 12. On the Iphone I get these weird flickering pixels that appear like they are rendered right in front of the camera and it makes the viewing experience really poor
Steps To Reproduce
This is the cloudClient code I used to add the point cloud to the scene:
var cloudClient = new ROS3D.PointCloud2({ ros: ros, tfClient: tfClient, rootObject: viewer.scene, topic: '/cloud_registered', material: {size: 0.1, color: 0xffffff}, decay: 1000, max_pts: 50000000, messageRation: 10, });
The
decay
option comes from PR #357Expected Behavior
The points should be rendered without any flickering pixels
The text was updated successfully, but these errors were encountered: