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Pixel flickering when rendering point cloud on iPhone #466

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Jaetriel opened this issue Nov 10, 2021 · 2 comments
Closed

Pixel flickering when rendering point cloud on iPhone #466

Jaetriel opened this issue Nov 10, 2021 · 2 comments
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@Jaetriel
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Description

I am rendering a 3D point cloud map from a LiDAR and I've tested it on Android, a Windows laptop and and an Iphone 12. On the Iphone I get these weird flickering pixels that appear like they are rendered right in front of the camera and it makes the viewing experience really poor
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  • Library Version: 1.01
  • ROS Version: Melodic
  • Platform / OS: Host machine running the SLAM + web server is an NVidia Jetson Xavier AGX with Jetson OS based on Ubuntu 18.04

Steps To Reproduce

This is the cloudClient code I used to add the point cloud to the scene:
var cloudClient = new ROS3D.PointCloud2({ ros: ros, tfClient: tfClient, rootObject: viewer.scene, topic: '/cloud_registered', material: {size: 0.1, color: 0xffffff}, decay: 1000, max_pts: 50000000, messageRation: 10, });
The decay option comes from PR #357

Expected Behavior
The points should be rendered without any flickering pixels

@Jaetriel Jaetriel added the bug label Nov 10, 2021
@MatthijsBurgh
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As we mostly wrap Three, I think its better to open an issue there. I think our support doesn't reach iPhone.

@Jaetriel
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@MatthijsBurgh thank you I will close this then and turn to three.js support

k-aguete pushed a commit to k-aguete/ros3djs that referenced this issue Oct 21, 2022
Bumps [ws](https://github.com/websockets/ws) from 8.0.0 to 8.1.0.
- [Release notes](https://github.com/websockets/ws/releases)
- [Commits](websockets/ws@8.0.0...8.1.0)

---
updated-dependencies:
- dependency-name: ws
  dependency-type: direct:production
  update-type: version-update:semver-minor
...

Signed-off-by: dependabot[bot] <support@github.com>

Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
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