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[submodule "air_arkanoid/engine"] | ||
path = air_arkanoid/engine | ||
url = https://github.com/flipperdevices/flipperzero-game-engine.git |
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App( | ||
appid="air_arkanoid", | ||
name="Air Arkanoid", | ||
apptype=FlipperAppType.EXTERNAL, | ||
entry_point="game_app", | ||
stack_size=4 * 1024, | ||
fap_icon="icon.png", | ||
fap_category="Games", | ||
fap_file_assets="assets", | ||
fap_extbuild=( | ||
ExtFile( | ||
path="${FAP_SRC_DIR}/assets", | ||
command="python3 ${FAP_SRC_DIR}/engine/scripts/sprite_builder.py ${FAP_SRC_DIR.abspath}/sprites ${TARGET.abspath}/sprites", | ||
), | ||
), | ||
) |
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#include "fonts.h" | ||
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const uint8_t u8g2_font_u8glib_4_tr[681] = | ||
"`\0\2\2\3\3\1\3\4\5\6\0\377\4\377\5\377\0\325\1\272\2\214 \4@*!\5a**" | ||
"\42\6\323\63I\5#\12\355y\325P\325P\25\0$\13\365\271\31\34\31\215\221A\4%\6d\66\261" | ||
"\7&\11lv\61\305*\215\0'\5\321+\2(\6\362m\252\31)\7\362-\61U\12*\5\322." | ||
"#+\7[ri%\0,\5\321)\2-\5\313\62\3.\5I*\1/\7d\366 \266\1\60\7" | ||
"c\62#\251\21\61\6bn\253\0\62\7c\62\63\245\1\63\7c\62+\203\21\64\7c\62\61\215\30" | ||
"\65\7c\62C\203\21\66\7c\62#\216\1\67\7c\62\63\225\0\70\7c\62G\32\1\71\6c\62" | ||
"\347\10:\5Y*);\5\341)I<\5Zn\62=\6[\62\33\14>\6Z.Q\1\77\7b" | ||
".*\203\0@\10d\66Cm\60\2A\7dv*\216\31B\7d\66k\310!C\7cr\63\3" | ||
"\1D\10d\66+\312\221\0E\10d\66G\312`\4F\10d\66C\203\225\1G\10d\66C\203\64" | ||
"\6H\7d\66qL\31I\5a*#J\7c\62\63.\0K\10d\66q\244(\3L\6c\62" | ||
"\261\34M\11e:\31\254\225\64\10N\7d\66q\251\31O\10dv*\312\244\0P\10d\66+\216" | ||
"\224\1Q\11e:#\305\24\323\12R\6d\66\257\62S\10dvC\243\241\0T\7c\62+V\0" | ||
"U\7d\66\321\34\2V\7d\66\321L\12W\11e:\31\250\244\272\0X\7c\62\251L\5Y\10" | ||
"d\66qh\60\4Z\7d\66#\226#[\6\362-\253%\134\11d\66\31e\224Q\0]\6\362-" | ||
"\252\65^\5\323s\15_\5\314\65#`\5\322/\61a\6[rG\0b\7c\62Q\245\5c\5" | ||
"Z.Kd\7c\262i%\1e\7[\62#-\0f\7c\262)\255\4g\6\343\61g\22h\7" | ||
"c\62Q%\25i\5a*Ij\7\352m\31$\5k\7c\62\61\255\2l\5a*#m\7]" | ||
":\252\245\12n\7[\62*\251\0o\7[\62#\215\0p\7\343\61*\255\10q\7\343q+\311\0" | ||
"r\6Z.+\1s\7[r*)\0t\7criE\1u\7[\62I\215\0v\7[\62I" | ||
"U\0w\10]:\31\250.\0x\6[\62\251\3y\7\343\61i\304\21z\6[\62\62\12{\10\363" | ||
"q\252\314 \12|\5\361)\7}\11\363\61\62\203\230\222\2~\7\324wI%\0\177\7l\66C\232" | ||
"C\0\0\0\4\377\377\0"; |
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#pragma once | ||
#include <stdint.h> | ||
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extern const uint8_t u8g2_font_u8glib_4_tr[]; |
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#include "game.h" | ||
#include "game_settings.h" | ||
#include "levels/level_menu.h" | ||
#include "levels/level_game.h" | ||
#include "levels/level_settings.h" | ||
#include "levels/level_message.h" | ||
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const NotificationSequence sequence_sound_blip = { | ||
&message_note_c7, | ||
&message_delay_50, | ||
&message_sound_off, | ||
NULL, | ||
}; | ||
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const NotificationSequence sequence_sound_menu = { | ||
&message_note_c6, | ||
&message_delay_10, | ||
&message_sound_off, | ||
NULL, | ||
}; | ||
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void game_start(GameManager* game_manager, void* ctx) { | ||
GameContext* context = ctx; | ||
context->imu = imu_alloc(); | ||
context->imu_present = imu_present(context->imu); | ||
context->levels.menu = game_manager_add_level(game_manager, &level_menu); | ||
context->levels.settings = game_manager_add_level(game_manager, &level_settings); | ||
context->levels.game = game_manager_add_level(game_manager, &level_game); | ||
context->levels.message = game_manager_add_level(game_manager, &level_message); | ||
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if(!game_settings_load(&context->settings)) { | ||
context->settings.sound = true; | ||
context->settings.show_fps = false; | ||
} | ||
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context->app = furi_record_open(RECORD_NOTIFICATION); | ||
context->game_manager = game_manager; | ||
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game_manager_show_fps_set(context->game_manager, context->settings.show_fps); | ||
} | ||
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void game_stop(void* ctx) { | ||
GameContext* context = ctx; | ||
imu_free(context->imu); | ||
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furi_record_close(RECORD_NOTIFICATION); | ||
} | ||
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const Game game = { | ||
.target_fps = 30, | ||
.show_fps = false, | ||
.always_backlight = true, | ||
.start = game_start, | ||
.stop = game_stop, | ||
.context_size = sizeof(GameContext), | ||
}; | ||
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void game_switch_sound(GameContext* context) { | ||
context->settings.sound = !context->settings.sound; | ||
game_settings_save(&context->settings); | ||
} | ||
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void game_switch_show_fps(GameContext* context) { | ||
context->settings.show_fps = !context->settings.show_fps; | ||
game_manager_show_fps_set(context->game_manager, context->settings.show_fps); | ||
game_settings_save(&context->settings); | ||
} | ||
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void game_sound_play(GameContext* context, const NotificationSequence* sequence) { | ||
if(context->settings.sound) { | ||
notification_message(context->app, sequence); | ||
} | ||
} |
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#pragma once | ||
#include "engine/engine.h" | ||
#include "engine/sensors/imu.h" | ||
#include <notification/notification_messages.h> | ||
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typedef struct { | ||
Level* menu; | ||
Level* settings; | ||
Level* game; | ||
Level* message; | ||
} Levels; | ||
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typedef struct { | ||
bool sound; | ||
bool show_fps; | ||
} Settings; | ||
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typedef struct { | ||
Imu* imu; | ||
bool imu_present; | ||
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Levels levels; | ||
Settings settings; | ||
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NotificationApp* app; | ||
GameManager* game_manager; | ||
} GameContext; | ||
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void game_switch_sound(GameContext* context); | ||
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void game_switch_show_fps(GameContext* context); | ||
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void game_sound_play(GameContext* context, const NotificationSequence* sequence); | ||
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extern const NotificationSequence sequence_sound_menu; |
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#include <storage/storage.h> | ||
#include "game_settings.h" | ||
#include <lib/toolbox/saved_struct.h> | ||
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#define SETTINGS_PATH APP_DATA_PATH("settings.bin") | ||
#define SETTINGS_VERSION (0) | ||
#define SETTINGS_MAGIC (0x69) | ||
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bool game_settings_load(Settings* settings) { | ||
furi_assert(settings); | ||
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return saved_struct_load( | ||
SETTINGS_PATH, settings, sizeof(Settings), SETTINGS_MAGIC, SETTINGS_VERSION); | ||
} | ||
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bool game_settings_save(Settings* settings) { | ||
furi_assert(settings); | ||
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return saved_struct_save( | ||
SETTINGS_PATH, settings, sizeof(Settings), SETTINGS_MAGIC, SETTINGS_VERSION); | ||
} |
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#pragma once | ||
#include "game.h" | ||
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bool game_settings_save(Settings* settings); | ||
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bool game_settings_load(Settings* settings); |
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