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New translations translation.json (Hungarian)
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roll20deploy committed Oct 2, 2023
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11 changes: 7 additions & 4 deletions GURPS/translations/hu.json
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"attribute-fright-check-threshold-tooltip": "Fright Check Threshold - Uses <strong>Rule of 14</strong> (B360). By default this value is 13.<br>This means that a roll of 14 or more is automatically a failure.<br>This Threshold can be modifier by the Perks of Brave (Dungeon Fantasy 11, p11) or Rule of 15 <br>(Power Ups 2, p13).<br>Will and/or Fright plus bonuses (like Fearlessness or Combat Reflexes) must total 14+ for this<br>to be useful, of course!<br>Note: A Fright Check can be used for Awe and Confusion. (Powers p84 under Terror) and the Awe and<br>Confusion Check Table for failures. (Powers p85).",
"fright-check-label": "Fright Check",
"attribute-unstun": "Unstun",
"attribute-unstun-tooltip": "Recover from physical stun, based on Health.<br>Roll at the end of your turn after Do Nothing ",
"attribute-unstun-tooltip": "Recover from Physical Stun (B380), based on HT (Health)<br />Roll at the end of your turn after you Do Nothing.<br /><i>Notes:</i> (These should be entered as a MOD)<br />● Fit +1 to Unstun, Very Fit +3 to Unstun.",
"abbreviation-knock-down": "K Down",
"attribute-knock-down-tooltip": "Knockdown and Stunning check (B420), based on HT (Health).<br />Roll <span style=\"font-style: italic; font-weight: bold; text-decoration: underline;\">immediately</span> whenever the following happens:<br /><ul><li>You suffer a Major Wound (B420) - This is any <span style=\"font-style: italic; font-weight: bold; text-decoration: underline;\">single injury</span> that inflicts a wound in excess of ½ your HP.</li><li>You suffer any Crippling Injury (B420-421).</li><li>Whenever you are struck in the Head (Skull, Face, or Eye) or Vitals for enough injury to cause a Shock (B419) penalty.</li></ul><span style=\"font-style: italic;\">Modifiers:</span><br /><ul><li>- 5 for a Major Wound (B420) to the Face or Vitals (or to the Groin on a humanoid male).</li><li>- 10 for a Major Wound (B420) to the Skull or Eye.</li><li>If manually creating and/or maintaining this sheet, High Pain Threshold adds +3 to Knockdown (Enter as a MOD with a value of 3)</li></ul>",
"attribute-knock-down-tooltip": "Knockdown and Stunning check (B420), based on HT (Health).<br />Roll <span style=\"font-style: italic; font-weight: bold; text-decoration: underline;\">immediately</span> whenever the following happens:<br /><ul><li>You suffer a Major Wound (B420) - This is any <span style=\"font-style: italic; font-weight: bold; text-decoration: underline;\">single injury</span> that inflicts a wound in excess of ½ your HP.</li><li>You suffer any Crippling Injury (B420-421).</li><li>Whenever you are struck in the Head (Skull, Face, or Eye) or Vitals for enough injury to cause a Shock (B419) penalty.</li></ul><span style=\"font-style: italic;\">Modifiers:</span><br /><ul><li>- 5 for a Major Wound (B420) to the Face or Vitals (or to the Groin on a humanoid male).</li><li>- 10 for a Major Wound (B420) to the Skull or Eye.</li><li><i>Notes:</i> (These should be entered as a MOD)</li><li>High Pain Threshold adds +3 to Knockdown (Enter as a MOD with a value of 3)</li><li>Low Pain Threshold as -4 for Knockdown.</li><li>Fit +1 to Knockdown and Stunning, Very Fit +3 to Knockdown and Stunning.</li></ul>",
"abbreviation-unconscious": "Unc.",
"attribute-unconscious-check-tooltip": "Unconscious Check, based on Health<br>If HP zero or less, roll per turn to take an Active Action.<br>-1 per full multiple of HP below zero.<br>Hard/Easy to Subdue: Gives +/- per level to Unconscious Check<br>Fit +1 to Unc. Check . Very Fit +2 to Unc. Check",
"attribute-unconscious-check-tooltip": "Unconscious Check, based on Health<br />Roll <span style=\"font-style: italic; font-weight: bold; text-decoration: underline;\">immediately</span> when HP first reaches zero or less. (Per Kromm).<br />At the beginning of your turn and when HP is zero or less, roll per turn to take an Active Action.<br>-1 per full multiple of HP below zero.<br /><i>Notes:</i> (These should be entered as a MOD)<br />Hard/Easy to Subdue: Gives +/- per level to Unconscious Check<br>Fit +1 to Unc. Check . Very Fit +2 to Unc. Check",
"abbreviation-death-check": "Death",
"attribute-death-check-tooltip": "Death Check, based on Health.<br>On damage taken: Immediately Roll a Death Check if you are<br>at-1xHP or more.<br>Roll again each time you suffer injury equal to a further<br>multiple of your HP. (-2xHP, -3xHP, -4xHP) <br>Immediate Death at -5xHP<br>Hard/Easy to Kill: Gives +/- per level to a Death Check<br>Fit +1 to Death Check . Very Fit +2 to Death Check",
"attribute-death-check-tooltip": "Death Check (B423), based on HT (Health).<br>On damage taken: <span style=\"font-style: italic; font-weight: bold; text-decoration: underline;\">Immediately Roll</span> a Death Check if you are<br>at-1xHP or more.<br>Roll again each time you suffer injury equal to a further<br>multiple of your HP. (-2xHP, -3xHP, -4xHP) <br>Immediate Death at -5xHP<br /><i>Notes:</i> (These should be entered as a MOD)<br />Hard/Easy to Kill: Gives +/- per level to a Death Check<br>Fit +1 to Death Check . Very Fit +2 to Death Check",
"speed-label": "Speed",
"attribute-speed-tooltip": "Basic Speed<br>Based on Health and Dexterity<br>5pts/0.25<br>Unmodified: <span name=\"attr_basic_speed_base\" value=\"10\"></span>",
"attribute-move": "Move",
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"shift-slightly-label": "Shift Slightly",
"shift-slightly-tooltip": "The weight of an object that the character<br>can shift slightly on a floor.",
"notes-label": "Notes",
"notes-custom-macro-label": "Notes & Custom Macro",
"custom-macro-label": "Custom Macro",
"skills-custom-macro-tooltip": "Enter a custom macro to apply to all skill rolls.",
"encumbrance-label": "Encumbrance",
"load-label": "Load",
"encumbrance-move-score-tooltip": "Note: The Move score automatically adjusts for Encumbrance<br>and for HP and/or FP loss below 1/3. (B419, B426).<br><b>STEP:</b> The number in parentheses is the step distance.",
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