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Merge pull request #13226 from Villain1nGlasses/experimental
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[HeroSystem6eHeroic] Fixed weapon tab indexing
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NorWhal committed Aug 22, 2024
2 parents 425cb81 + fea5145 commit e74c230
Showing 1 changed file with 19 additions and 19 deletions.
38 changes: 19 additions & 19 deletions HeroSystem6eHeroic/HeroSystem6eHeroic.html
Original file line number Diff line number Diff line change
Expand Up @@ -1452,7 +1452,7 @@ <h1>Mass</h1>

<!-- Weapon 01 -->
<div class="subitem-tab-gear-flex-container-weapon-row">
<input type="text" name="attr_weaponName01" title="@{weaponName01}" value="" maxlength="20" tabindex="95"/>
<input type="text" name="attr_weaponName01" title="@{weaponName01}" value="" maxlength="20" tabindex="86"/>

<div class="weapon-mover-plus-minus-enclosure">
<div class="weapon-mover-plus-minus-button">
Expand All @@ -1471,24 +1471,24 @@ <h1>Mass</h1>
</label>

<button type="action" class="button buttonSetDamage" tabindex="-1" name="act_setDamage01" value="0"><span name="attr_weaponAdjustedDamage01"></span></button>
<input type="number" name="attr_weaponCSL01" title="@{weaponCSL01}" step="2" min="0" max="20" value="0" tabindex="96"/>
<input type="number" name="attr_weaponCSL01" title="@{weaponCSL01}" step="2" min="0" max="20" value="0" tabindex="87"/>
<button type="action" class="button buttonRollAttack" tabindex="-1" name="act_attackWeapon01" title="%{attackWeapon01}">Roll</button>
<input type="number" name="attr_weaponOCV01" title="@{weaponOCV01}" step="1" value="0" tabindex="97"/>
<input type="number" name="attr_weaponStunMod01" title="@{weaponStunMod01}" value="0" min="0" max="2" step="1" tabindex="99"/>
<input type="number" name="attr_weaponOCV01" title="@{weaponOCV01}" step="1" value="0" tabindex="88"/>
<input type="number" name="attr_weaponStunMod01" title="@{weaponStunMod01}" value="0" min="0" max="2" step="1" tabindex="89"/>
<input type="text" name="attr_weaponEndurance01" title="@{weaponEndurance01}" value="0" readonly tabindex="-1"/>
<input type="number" name="attr_weaponRange01" title="@{weaponRange01}" step="1" min="0" value="0" tabindex="100"/>
<input type="number" name="attr_weaponRangeMod01" title="@{weaponRangeMod01}" step="1" value="0" tabindex="101"/>
<input type="number" name="attr_weaponShots01" title="@{weaponShots01}" step="1" min="0" value="0" tabindex="102"/>
<input type="number" name="attr_weaponRange01" title="@{weaponRange01}" step="1" min="0" value="0" tabindex="90"/>
<input type="number" name="attr_weaponRangeMod01" title="@{weaponRangeMod01}" step="1" value="0" tabindex="91"/>
<input type="number" name="attr_weaponShots01" title="@{weaponShots01}" step="1" min="0" value="0" tabindex="92"/>
<label class="container-checkbox-small">
<input type="checkbox" name="attr_weaponAreaEffect01">
<span class="checkmark-small" title="@{weaponAreaEffect01}"></span>
</label>
<input type="number" name="attr_weaponMass01" title="@{weaponMass01}" step="0.1" min="0" value="0" tabindex="103"/>
<input type="number" name="attr_weaponMass01" title="@{weaponMass01}" step="0.1" min="0" value="0" tabindex="93"/>
</div>

<!-- Weapon 02 -->
<div class="subitem-tab-gear-flex-container-weapon-row">
<input type="text" name="attr_weaponName02" title="@{weaponName02}" value="" maxlength="20" tabindex="95"/>
<input type="text" name="attr_weaponName02" title="@{weaponName02}" value="" maxlength="20" tabindex="94"/>

<div class="weapon-mover-plus-minus-enclosure">
<div class="weapon-mover-plus-minus-button">
Expand All @@ -1507,19 +1507,19 @@ <h1>Mass</h1>
</label>

<button type="action" class="button buttonSetDamage" tabindex="-1" name="act_setDamage02" value="0"><span name="attr_weaponAdjustedDamage02"></span></button>
<input type="number" name="attr_weaponCSL02" title="@{weaponCSL02}" step="2" min="0" max="20" value="0" tabindex="96"/>
<input type="number" name="attr_weaponCSL02" title="@{weaponCSL02}" step="2" min="0" max="20" value="0" tabindex="95"/>
<button type="action" class="button buttonRollAttack" tabindex="-1" name="act_attackWeapon02" title="%{attackWeapon02}">Roll</button>
<input type="number" name="attr_weaponOCV02" title="@{weaponOCV02}" step="1" value="0" tabindex="97"/>
<input type="number" name="attr_weaponStunMod02" title="@{weaponStunMod02}" value="0" min="0" max="2" step="1" tabindex="99"/>
<input type="number" name="attr_weaponOCV02" title="@{weaponOCV02}" step="1" value="0" tabindex="96"/>
<input type="number" name="attr_weaponStunMod02" title="@{weaponStunMod02}" value="0" min="0" max="2" step="1" tabindex="97"/>
<input type="text" name="attr_weaponEndurance02" title="@{weaponEndurance02}" value="0" readonly tabindex="-1"/>
<input type="number" name="attr_weaponRange02" title="@{weaponRange02}" step="1" min="0" value="0" tabindex="100"/>
<input type="number" name="attr_weaponRangeMod02" title="@{weaponRangeMod02}" step="1" value="0" tabindex="101"/>
<input type="number" name="attr_weaponShots02" title="@{weaponShots02}" step="1" min="0" value="0" tabindex="102"/>
<input type="number" name="attr_weaponRange02" title="@{weaponRange02}" step="1" min="0" value="0" tabindex="98"/>
<input type="number" name="attr_weaponRangeMod02" title="@{weaponRangeMod02}" step="1" value="0" tabindex="99"/>
<input type="number" name="attr_weaponShots02" title="@{weaponShots02}" step="1" min="0" value="0" tabindex="100"/>
<label class="container-checkbox-small">
<input type="checkbox" name="attr_weaponAreaEffect02">
<span class="checkmark-small" title="@{weaponAreaEffect02}"></span>
</label>
<input type="number" name="attr_weaponMass02" title="@{weaponMass02}" step="0.1" min="0" value="0" tabindex="103"/>
<input type="number" name="attr_weaponMass02" title="@{weaponMass02}" step="0.1" min="0" value="0" tabindex="101"/>
</div>

<!-- Weapon 03 -->
Expand Down Expand Up @@ -12498,7 +12498,7 @@ <h2>Version:</h2>

<div class="item-version-information">
<!-- Update version before release. -->
<input type="text" value="3.21" name="attr_version" title="@{version}" readonly tabindex="-1"/>
<input type="text" value="3.22" name="attr_version" title="@{version}" readonly tabindex="-1"/>
</div>
</div>

Expand Down Expand Up @@ -13260,9 +13260,9 @@ <h2>Version:</h2>
version = 3.05;
}

if (version < 3.21) {
if (version < 3.22) {
// No updates needed.
version = 3.21;
version = 3.22;
}

if (version != origVersion) {
Expand Down

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