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Save resources in text format instead
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Rubonnek committed Aug 22, 2023
1 parent a21bab6 commit 181b668
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Showing 2 changed files with 3 additions and 3 deletions.
4 changes: 2 additions & 2 deletions Hellhound.tscn
Original file line number Diff line number Diff line change
@@ -1,8 +1,8 @@
[gd_scene load_steps=4 format=2]

[ext_resource path="res://hellhound.png" type="Texture" id=1]
[ext_resource path="res://hellhound.atlas_textures/hellhound_jump_1.res" type="Texture" id=2]
[ext_resource path="res://hellhound.atlas_textures/hellhound_jump_4.res" type="Texture" id=3]
[ext_resource path="res://hellhound.atlas_textures/hellhound_jump_1.tres" type="Texture" id=2]
[ext_resource path="res://hellhound.atlas_textures/hellhound_jump_4.tres" type="Texture" id=3]

[node name="Node2D" type="Node2D"]

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Original file line number Diff line number Diff line change
Expand Up @@ -49,7 +49,7 @@ func get_recognized_extensions() -> Array:
# extensions for the same resource), you need to declare what will be used in
# the import.
func get_save_extension() -> String:
return "res"
return "tres"


# The imported resource has a specific type, so the editor can know which
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