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This would mean migrating what constitutes a shop from the area to each individual map. This shouldn't be too hard, because all the code does is take the area and load floor 1. We'd just have a list of individual map UIDs tied to buildings instead, and remove them when its containing area gets removed.
The text was updated successfully, but these errors were encountered:
This would mean migrating what constitutes a shop from the area to each individual map. This shouldn't be too hard, because all the code does is take the area and load floor 1. We'd just have a list of individual map UIDs tied to buildings instead, and remove them when its containing area gets removed.
The text was updated successfully, but these errors were encountered: