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Support areas with more than one building map (shop, ranch, etc) #178

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Ruin0x11 opened this issue Mar 8, 2021 · 2 comments
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Support areas with more than one building map (shop, ranch, etc) #178

Ruin0x11 opened this issue Mar 8, 2021 · 2 comments
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enhancement New feature or request refactoring This requires refactoring existing code

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@Ruin0x11
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Ruin0x11 commented Mar 8, 2021

This would mean migrating what constitutes a shop from the area to each individual map. This shouldn't be too hard, because all the code does is take the area and load floor 1. We'd just have a list of individual map UIDs tied to buildings instead, and remove them when its containing area gets removed.

@Ruin0x11 Ruin0x11 added enhancement New feature or request refactoring This requires refactoring existing code labels Mar 8, 2021
@Ruin0x11
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Ruin0x11 commented Mar 8, 2021

Depends on #179.

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Ruin0x11 commented Sep 11, 2021

I don't know why we'd work on this now; it's a pretty esoteric use case. If someone wants to have this in the future, I'll re-open this issue.

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Labels
enhancement New feature or request refactoring This requires refactoring existing code
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