Implement special building information using aspects #179
Labels
modding
Concerns new modding features beyond the scope of porting vanilla's codebase.
refactoring
This requires refactoring existing code
Like the title says. No more usage of
area.metadata
for shoving in random building properties.I think the paradigms for adding new fields to game objects and static data definitions are pretty clear at this point: aspects for the former, and
base.data_ext
for the latter.The text was updated successfully, but these errors were encountered: