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Implement special building information using aspects #179

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Ruin0x11 opened this issue Mar 8, 2021 · 0 comments
Open

Implement special building information using aspects #179

Ruin0x11 opened this issue Mar 8, 2021 · 0 comments
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modding Concerns new modding features beyond the scope of porting vanilla's codebase. refactoring This requires refactoring existing code

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@Ruin0x11
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Ruin0x11 commented Mar 8, 2021

Like the title says. No more usage of area.metadata for shoving in random building properties.

I think the paradigms for adding new fields to game objects and static data definitions are pretty clear at this point: aspects for the former, and base.data_ext for the latter.

@Ruin0x11 Ruin0x11 added refactoring This requires refactoring existing code modding Concerns new modding features beyond the scope of porting vanilla's codebase. labels Mar 8, 2021
@Ruin0x11 Ruin0x11 changed the title Implement special building information using capabilities Implement special building information using aspects Sep 11, 2021
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Labels
modding Concerns new modding features beyond the scope of porting vanilla's codebase. refactoring This requires refactoring existing code
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