Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Make equipment items use aspects #284

Merged
merged 4 commits into from
Apr 19, 2021
Merged

Conversation

Ruin0x11
Copy link
Owner

Purpose of this PR

  • Bug fix
  • Enhancement
  • New feature

Related issues

#15.

Description

Makes equipment use an aspect. It doesn't handle melee or ranged weapons yet, just DV/PV/hit bonus/damage bonus.

@Ruin0x11 Ruin0x11 added refactoring This requires refactoring existing code modding Concerns new modding features beyond the scope of porting vanilla's codebase. labels Apr 18, 2021
@Ruin0x11 Ruin0x11 changed the title Refactor/aspect equipment Make equipment use aspects Apr 18, 2021
@Ruin0x11 Ruin0x11 changed the title Make equipment use aspects Make equipment items use aspects Apr 18, 2021
@Ruin0x11 Ruin0x11 merged commit ac35e25 into develop Apr 19, 2021
@Ruin0x11 Ruin0x11 deleted the refactor/aspect-equipment branch April 19, 2021 01:05
This pull request was closed.
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
modding Concerns new modding features beyond the scope of porting vanilla's codebase. refactoring This requires refactoring existing code
Projects
None yet
Development

Successfully merging this pull request may close these issues.

1 participant