Refactor weapons/ammo to use aspects #285
Merged
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Purpose of this PR
Related issues
#15.
Description
Items can now be specified to be a melee/ranged weapon or ammo by giving them an aspect.
It's also possible to have an item that can act as more than one of the above, so a few tweaks in the item description code were needed to accommodate this. The item description window will now disambiguate between the dice numbers of melee/ranged/ammo items.