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Refactor weapons/ammo to use aspects #285

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merged 5 commits into from
Apr 19, 2021
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Purpose of this PR

  • Bug fix
  • Enhancement
  • New feature

Related issues

#15.

Description

Items can now be specified to be a melee/ranged weapon or ammo by giving them an aspect.

It's also possible to have an item that can act as more than one of the above, so a few tweaks in the item description code were needed to accommodate this. The item description window will now disambiguate between the dice numbers of melee/ranged/ammo items.

@Ruin0x11 Ruin0x11 added the refactoring This requires refactoring existing code label Apr 19, 2021
@Ruin0x11 Ruin0x11 merged commit 1ec7fbd into develop Apr 19, 2021
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