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MovingSprite
type change call is initial (SuperTux#2646)
Removes an old `MovingSprite::has_found_sprite()` hack, which allowed getting whether a custom sprite has been found only the first time it's called. After the first call, `m_sprite_found` always equaled to `false`. `MovingSprite::on_type_change` now checks if the call is initial, and if so, only sets the default sprite for the type, if a custom sprite hasn't just been loaded.
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