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chore: moving more boxes out of ryot crate
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,8 @@ | ||
use bevy_asset::Handle; | ||
use bevy_asset_loader::asset_collection::AssetCollection; | ||
use bevy_ecs::prelude::Resource; | ||
use bevy_sprite::TextureAtlasLayout; | ||
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pub trait AtlasLayoutsAsset: Resource + AssetCollection + Send + Sync + 'static { | ||
fn atlas_layouts(&self) -> &Vec<Handle<TextureAtlasLayout>>; | ||
} |
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1 change: 1 addition & 0 deletions
1
crates/ryot_sprites/src/tests/mod.rs → crates/ryot_content/src/tests/mod.rs
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Original file line number | Diff line number | Diff line change |
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@@ -1 +1,2 @@ | ||
mod sprite_layout_test; | ||
mod sprite_sheet_tests; |
2 changes: 1 addition & 1 deletion
2
...t_sprites/src/tests/sprite_layout_test.rs → ...t_content/src/tests/sprite_layout_test.rs
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File renamed without changes.
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,7 @@ | ||
use bevy_ecs::prelude::*; | ||
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#[derive(Debug, Hash, PartialEq, Eq, Clone, SystemSet)] | ||
pub enum AnimationSystems { | ||
Initialize, | ||
Update, | ||
} |
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,12 +1,6 @@ | ||
use bevy_asset::Handle; | ||
use bevy_asset_loader::asset_collection::AssetCollection; | ||
use bevy_ecs::prelude::Resource; | ||
use bevy_sprite::TextureAtlasLayout; | ||
use derive_more::{Deref, DerefMut}; | ||
|
||
pub trait AtlasLayoutsAsset: Resource + AssetCollection + Send + Sync + 'static { | ||
fn atlas_layouts(&self) -> &Vec<Handle<TextureAtlasLayout>>; | ||
} | ||
|
||
#[derive(Debug, Default, Clone, Resource, Deref, DerefMut)] | ||
pub struct TextureAtlasLayouts(Vec<TextureAtlasLayout>); |
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