feat: Introduce ryot_brain crate for advanced NPC behaviors #121
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Overview
This PR introduces
ryot_brain
, a new crate designed to enhance NPC behavior with advanced decision-making capabilities in Bevy-based games. Leveraging the big_brain crate,ryot_brain
adds sophisticated AI behaviors through two primary modules:find_closest
andfollow_path
. These modules integrate closely withryot_pathfinder
and otherryot
family crates to provide context-aware pathfinding and target tracking functionalities.Features
Goals
The goal of
ryot_brain
is to provide game developers with tools to create more dynamic and intelligent NPCs, enhancing player engagement and game complexity without the need for intricate boilerplate code.Integration
ryot_brain
is designed to seamlessly integrate with existing Bevy projects and is particularly tailored to work withryot_pathfinder
for enhanced movement and navigation capabilities.