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Releases: S-C-A-N/SCANsat

SCANsat[v13.4] Dev Version

04 Jul 04:34
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Version 13.4 - 2015-7-3

  • Add ground track display for scanning vessels while in map mode
    • Scanning width is displayed for the widest FOV
    • Width is only accurate at the equator
  • Fix SCAN Hi Def camera when used near the poles
  • Fix bug allowing scanners to continue scanning without power
  • Fix a bug with scanning near the poles
  • Fix a bug causing duplicate grid lines to be drawn on the space center map
  • Fix adding SCANsat resource abundance display module to parts that require multiple modules
  • Stop animations when they reach their endpoints - may prevent FAR from getting stuck recalculating the vessel surface
  • Slower update for planetary overlay tooltips; makes them easier to read
  • Various UI tweaks and improvements to internal UI code

SCANsat[v13.3] Dev Version

28 Jun 21:55
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Version 13.3 - 2015-6-28

  • SCAN High Definition Camera
    • New part module to replace the stock hi def camera, found on the narrow-band scanner
    • Opens a modified SCANsat zoom window
    • Only active when stock resource scanning is disabled
  • Planetary Overlay
    • New terrain map planetary overlay
    • Tooltips for overlays
  • Terrain height map databases generated in the background
    • Maps generated once per game session for each planet
    • These maps are used to generate the small map and the terrain planetary overlay
    • Performance impact during map generation is negligible
    • Greatly speeds up small map rendering and terrain overlays
  • Resource selector on zoom map
  • Instrument window resource readout
  • Misc bug fixes and changes
    • A one-time patch disables all resource scanners upon loading; subsequent loading will work as normal
      • All resource scanners will need to be cycled on and off
    • Highlight active selection in drop down menus
    • Planetary overlay map settings persistent
    • Prevent pole scanning overlap at the north pole
    • Fixed slope calculation over water
    • Fix bug when applying terrain color config to non-clamped color scheme
    • Fix bug with detecting narrow-band scanners for zoom map resource overlays
    • Fix bug causing resource scanners to deactivate upon loading
    • Fix bug with landed resource scanners
    • Fix bug with orbit overlays in zoom map

SCANsat[v13.2] Dev Release

12 Jun 00:04
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Version 13.2 - 2015-6-11

  • Fix planetary overlay memory usage
  • Make resource settings window accessible in the Space Center scene and from the toolbar menu
  • Fixes for resource abundance scanners
    • Correctly calculate height above terrain
    • Right-click display fields should activate and deactivate properly
  • Fix zoom map resource overlays near the edges of the map and when using polar projection
  • Fix Tylo biome scanning bug

SCANsat[v13.1] Dev Release

06 Jun 23:19
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Version 13.1 - 2015-6-6

Resource Scanning Overhaul

New option available to disable stock scanning

  • Disables the orbital survey
  • Replaces the resource concentration readout from scanners with SCANsat modules
  • Right-click menu resource concentration readout dependent on SCANsat scanning coverage
  • Stock resource scanning data can be erased for each planet (does not affect resource biome scanning data)

Stock resource parts adapted for SCANsat resource scanning

  • Module Manager required for SCANsat resource scanning
  • M700 (clamshell) scanner used for low-resolution resource scanning; covers all resources
  • Narrow-band scanners used for high-resolution, individual resource scanning

Planetary map overlay

  • New window to control resource and biome map overlays
  • Biome overlays limited to stock color scheme for now
  • Overlay window buttons added to the big map and small map windows; also added to the Toolbar menu
  • Select between all available resources and biome maps
  • Coverage Transparency option shows scanned areas in grey if there are no resources present

Resource settings window

  • New window to control resource options and planetary overlay quality
  • Biome lock, instant scan, and zoom window options are the same as in previous versions
  • The instant scan option is automatically disabled when Disable Stock Resources is activated
  • Both SCANsat and stock resource scanning data for the current planet can be reset
  • Interpolation and map overlay size can be configured
  • Biome maps use twice the map height as resource maps (512_256 for resources; 1024_512 for biomes by default)

SCANsat big map

  • Resource overlay now matches the planetary overlay more closely
  • Interpolation is used to generate the map overlay; this greatly speeds up big map rendering speed
  • Zoom map uses more accurate interpolation method
  • Biome maps can be generated without the white border

Bug Fixes

  • Public API calls for resource scanning options
  • Waypoint location correct when waypoint coordinates are stored with nonsense values (ie. -120 S...)
  • Active vessel properly updates for the big map orbit display

SCANsat[v12.1]

31 May 01:54
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Version 12.1 - 2015-5-30

  • Updated for MechJeb 2.5.1
  • Added SCANsat sensor type and color configs for He-3
    • SCANsat sensortype = 512
  • Fix a bug while adding resource scanners in the editor
  • Add resource scanner action groups
    • Only work when the scanner is deployed
  • Fix MapTraq texture location
  • Baseline radius for FOV calculations no longer hard-coded to Kerbin radius

SCANsat[v12.0]

06 May 02:32
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Version 12 - 2015-5-3

Updated for KSP 1.0.2

Parts:

  • Part file and folder names changed; make sure to delete old installations
  • All part textures converted to DDS format
  • Part textures reduced in size; total RAM saving of ~20MB
  • RADAR scanner moved to Basic Science tech node
  • Part drag and temperature properties adjusted

Zoom Map:

  • Entirely new zoom map window
  • The window is a now a separate object, created by right-clicking somewhere on the big map
    • Can be dragged and re-sized independently of the big map
  • Window Controls
    • Zoom in and out buttons are available on the top row
    • Right click within the zoom map to zoom in and re-center the map
    • Left click to zoom out
    • Middle click, or Modifier Key (ALT) + Right-click to re-center without changing the zoom level
    • Zoom lever indicated along the top row; click the indicator to re-sync the zoom map with the big map
  • Overlay Options
    • Vessel orbit, waypoints, and anomaly locations can be toggled independently of their settings on the big map
    • Resource overlays will be shown in the zoom map
  • Landing Waypoint Selection
    • The target selection icon in the upper-left can be selected to activate target selection mode
    • Click anywhere in the zoom map to select a target site
    • The site will be marked with a target icon on the zoom map, the big map, and as an overlay on the planet surface in map mode
    • Targets are persistent; one can be selected for each planet
    • click within the zoom window, but outside of the map itselft to cancel target selection and clear any existing targets
  • MechJeb Landing Guidance
    • When MechJeb is installed the target selection mode can be switched to interact with the MechJeb Landing Guidance Module
    • A MechJeb core must be on your current vessel and the Landing Guidance Module must be unlocked in the R&D center

Stock Resource Integration:

  • The new stock resource system has been integrated into SCANsat
  • Multiple modes of operation are available
  • Default Mode
    • When scanning a planet using the stock Orbital Survey Scanner instrument all SCANsat resource maps for that planet will be filled in
    • These are available for display on the big map
    • The biome lock is active, giving only rough estimates of resource abundance until surface surveys are conducted
    • The zoom window can only show resource overlays if a vessel with a narrow-band scanner is in orbit around the planet and its inclination is high enough to cover the area shown in the zoom map
  • SCANsat Mode
    • In this mode SCANsat map overlays are decoupled from the stock scanning system
    • All resources must be scanned using normal SCANsat methods to be shown on the map overlay

FinePrint Waypoint Integration:

  • Waypoints generated by FinePrint contracts can be displayed on SCANsat maps
  • A new waypoint icon is available on the big map and zoom map
  • The waypoint name is shown when the mouse-cursor is over it
  • The SCANsat Instruments Window displays the name of a waypoint when your current vessel is within range
  • Also works with custom waypoints added through nightingale's Waypoint Manager

Color Management Updates:

  • Color options for slope, biome and resource maps are now available
    • An HSV color selection wheel is available for custom color selection
    • Click the mouse on the color wheel to select a color hue and saturation level
    • Adjust the value (brightness) slider to the right
  • Slope maps use two sets of colors, for high and low slope values
  • Biome map end-point colors can be adjusted
  • Stock biome map colors can be used in place of SCANsat colors
  • The terrain transparency for biome maps can be adjusted
  • Resource end-point colors can be adjusted
  • Resource cut-off values can be adjusted for each planet
  • Resource overlay transparency can be adjusted

External Color Config File:

  • All color options are saved to an external file
    • GameData/SCANsat/Resources/SCANcolors.cfg
    • Each tab in the Color Management Window has a save option, this will update the values in the config file
  • Terrain and Resource color options are saved for each planet; values for addon planets can be added as well
  • Values in the config file serve as default values
    • New save files will use these values
    • Existing save files can reset color values to these defaults using the Color Management Window

Bug Fixes and Miscellaneous Updates:

  • Docking, un-docking, decoupling, breaking your vessel etc... while active SCANsat sensors are onboard will not result in spurious sensor activity anymore
  • Includes a fixed Active Texture Management config file to prevent SCANsat icons from being altered
  • Window positions made persistent
    • The big map position is saved and will remain persistent through different game sessions
    • Other window positions are only persistent during a single game session
  • Fixed a bug with data resets in the tracking center
  • Fixed Instruments Window slope calculation at high latitudes
  • Instruments Window now displays terrain altitude while the vessel is on the surface
  • Various UI tweaks and fixes
  • Remove Community Tech Tree support

Updates From Version 11.6:

  • Updates to Zoom Map resource overlay restriction
    • Less frequent checks for suitable vessels in orbit
    • Fix bug when checking parts with multiple narrow-band scanner modules
  • Fix MechJeb integration
  • Fix Blizzy toolbar icons

SCANsat[v11.0] release candidate 6

02 May 03:10
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Version 11.6 - 2015-5-1


  • Updated for KSP 1.0.2
  • Update for MechJeb 2.5
  • All textures converted to DDS
  • Significant reduction in part texture size
    • Saving of about 20MB
  • RADAR scanner moved to the Basic Science tech tree node
  • Initial part balancing, temperature settings, etc...
  • Fixed a bug with data resets in the tracking station
  • Fixed zoom map orbit display in the tracking station

  • Integration with stock resource system
    • By default stock resource scans are all scanned by the Survey Scanner
    • Zoom map resource overlays require that a vessel in orbit of the planet have a narrow-band scanner
    • Map overlays work the same as before for the big map
  • Resource system options
    • Disable stock instant scan
      • All SCANsat map overlays will require manual scanning of the planet
      • SCANsat sensor modules added to stock resource scanners using Module Manager
    • Option to disable the biome lock
      • Gives fully accurate abundance levels without using the Surface Scanner
    • Disable narrow-band scanner requirement
      • With this disabled the zoom map will show resource overlays without restrictions
    • A resource scanning coverage reset button is available
      • This will erase all resource scanning data; will not affect regular SCANsat data
      • A confirmation box popup prevents accidental button presses

SCANsat[v11.0] release candidate 5

22 Apr 20:21
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Version 11.5 - 2015-4-22


  • Fix MechJeb integration
  • Add MechJeb-independent targeting system
    • Target selection controlled through zoom map
    • Toggle MechJeb integration through settings menu if available
    • Landing target overlayed on the planet in map view
    • Green, four-arrow target used to differentiate between SCANsat and MechJeb targets
  • Landing target waypoints made persistent
    • Each planet can have one saved landing target waypoint
    • Clear existing targets by initiating target selection from the zoom map and clicking outside of the actual map texture
    • Saved targets won't automatically update MechJeb Landing Guidance module
  • Orbit shown in Tracking Station when targeting a vessel
  • Support for custom waypoints generated by nightingale's Waypoint Manager
    • New custom waypoints won't be added to the map until after scene change/reload

SCANsat[v11.0] release candidate 4

19 Apr 05:08
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Version 11.4 - 2015-4-18


  • Make slope and biome color selection persistent
  • Update resource selection when syncing zoom map to big map

SCANsat[v11.0] release candidate 3

18 Apr 20:24
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Version 11.3 - 2015-4-18


  • Color management options for slope maps
    • Two sets of colors are used to define the slope maps, one for low slope levels, another for high levels
    • Default slope colors tweaked
    • Minor color management UI tweaks
  • MechJeb landing guidance interface
    • Landing targets selected through MechJeb will show as special waypoint icons on SCANsat maps of the current planet
    • Landing targets can be selected through the SCANsat zoom map using the landing target icon
    • Interface only loads if both SCANsat and MechJeb are present
    • Landing targets also show on IVA maps through Raster Prop Monitor
  • Fixes bug with waypoints loading when the map is open during scene changes
  • Includes a fixed Active Texture Management config file to prevent SCANsat icons from being altered
  • Window positions made persistent
    • The big map position is saved and will remain persistent through different game sessions
    • Other window positions are only persistent during a single game session
  • Tweaks to Zoom Map synchronization
    • Click the zoom scale indicator to refresh the zoom map and re-sync with the current settings of the big map