Deep Down Game made in C++ using SFML library, for school project. Concept of the game borrowed from old DOOM games. Learning sources A lot of math is based from ray tracing guides/tutorials I got from here: https://github.com/ammonb/stereogram-raycaster https://dev.opera.com/articles/3d-games-with-canvas-and-raycasting-part-1/ https://permadi.com/1996/05/ray-casting-tutorial-table-of-contents/ https://lodev.org/cgtutor/index.html