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Releases: SCP-CBN/cbre
Releases · SCP-CBN/cbre
CBRE v0.1.0.9
- Fixed RMesh exporter not handling translucent textures correctly
- Improved in-editor rendering for translucent textures to more closely resemble SCP - Containment Breach v1.3.11.
- Fixed some bugs with the Select tool.
- Added some logging for model loading errors. If a model fails to load, look for
modelLoadErrors.txt
and send it to a developer!
CBRE v0.1.0.8
- Added save screen entity
- Removed progress from taskbar
CBRE v0.1.0.7
- Fixed model loading (note to self: remember to immediately reject all of Aesthetical's future pull requests)
CBRE v0.1.0.6
- Added support for Mapscape 2's .MSL format.
- Certain things may load incorrectly; in particular, certain prop transformations that Mapscape can do are unsupported in CBRE, and it's possible that the prop names may be determined incorrectly.
- Reduced memory usage by ignoring certain textures when loading them into the editor.
- This means the editor is now somewhat usable with the memory constraints in 32-bit systems, so there's a 32-bit build now.
- Show lightmapper progress in the taskbar.
- Set 3D viewports to Lightmapped automatically after lightmapper is done.
CBRE v0.1.0.5
-
Hitting Del in the texture application tool applies tooltextures/removeface to the selected faces
-
Visgroups and groups are now read from .3dw files
-
Light sprites now match the color of their light
-
Fixed crashes when editing visgroups and exporting
-
Fixed rotation order of entities
-
Fixed model entities not rendering their model if they were converted from a just created entity
-
Fixed SMFConverter missing a dll
-
Removed support for some unused formats
CBRE v0.1.0.4
- Show a warning when loading .3dw file with displacements
- Added position property to point entities
- Selection tool can now rotate props
- Fixed some Y/Z axis labelling
- Clamped camera zoom and brush size
- Fixed error checking feature detecting GoldSrc-specific issues that do not apply to SCPCB
- Fixed crash when loading certain corrupt .3dw files
- Removed unused debug code
CBRE v0.1.0.3
- Made a .SMF -> .X converter tool, available separately.
- Fixed light parameters not defaulting correctly when they fail to parse.
- Added sprites to waypoints and soundemitters.
- Added workaround for certain cases where texture alignment in 3D World Studio would be flipped.
- Fixed certain .3DW files failing to load due to a divide-by-zero error.
- Changed texture categories to be more descriptive of their purpose, rather than taking a portion of the path.
- Disabled .RM2 exporter, as the specification will likely change as the requirements for SCPCB v1.4 evolve.
CBRE v0.1.0.2
- Fixed several compiler warnings.
- Improved error logging.
- Fixed light's hassprite property.
- Gave light properties more descriptive names.
CBRE v0.1.0.1
- Fixed .RMesh vertex limit being set to half of what Blitz3D supports.