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This repository has been archived by the owner on Nov 27, 2024. It is now read-only.

Releases: SCP-CBN/cbre

CBRE v0.1.0.9

04 Feb 15:58
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  • Fixed RMesh exporter not handling translucent textures correctly
  • Improved in-editor rendering for translucent textures to more closely resemble SCP - Containment Breach v1.3.11.
  • Fixed some bugs with the Select tool.
  • Added some logging for model loading errors. If a model fails to load, look for modelLoadErrors.txt and send it to a developer!

CBRE v0.1.0.8

17 Jan 01:15
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  • Added save screen entity
  • Removed progress from taskbar

CBRE v0.1.0.7

18 Oct 17:09
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  • Fixed model loading (note to self: remember to immediately reject all of Aesthetical's future pull requests)

CBRE v0.1.0.6

14 Oct 23:15
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  • Added support for Mapscape 2's .MSL format.
    • Certain things may load incorrectly; in particular, certain prop transformations that Mapscape can do are unsupported in CBRE, and it's possible that the prop names may be determined incorrectly.
  • Reduced memory usage by ignoring certain textures when loading them into the editor.
    • This means the editor is now somewhat usable with the memory constraints in 32-bit systems, so there's a 32-bit build now.
  • Show lightmapper progress in the taskbar.
  • Set 3D viewports to Lightmapped automatically after lightmapper is done.

CBRE v0.1.0.5

12 Aug 19:27
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  • Hitting Del in the texture application tool applies tooltextures/removeface to the selected faces

  • Visgroups and groups are now read from .3dw files

  • Light sprites now match the color of their light

  • Fixed crashes when editing visgroups and exporting

  • Fixed rotation order of entities

  • Fixed model entities not rendering their model if they were converted from a just created entity

  • Fixed SMFConverter missing a dll

  • Removed support for some unused formats

CBRE v0.1.0.4

13 Jul 18:13
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  • Show a warning when loading .3dw file with displacements
  • Added position property to point entities
  • Selection tool can now rotate props
  • Fixed some Y/Z axis labelling
  • Clamped camera zoom and brush size
  • Fixed error checking feature detecting GoldSrc-specific issues that do not apply to SCPCB
  • Fixed crash when loading certain corrupt .3dw files
  • Removed unused debug code

CBRE v0.1.0.3

06 Jul 00:20
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  • Made a .SMF -> .X converter tool, available separately.
  • Fixed light parameters not defaulting correctly when they fail to parse.
  • Added sprites to waypoints and soundemitters.
  • Added workaround for certain cases where texture alignment in 3D World Studio would be flipped.
  • Fixed certain .3DW files failing to load due to a divide-by-zero error.
  • Changed texture categories to be more descriptive of their purpose, rather than taking a portion of the path.
  • Disabled .RM2 exporter, as the specification will likely change as the requirements for SCPCB v1.4 evolve.

CBRE v0.1.0.2

21 Jun 03:46
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  • Fixed several compiler warnings.
  • Improved error logging.
  • Fixed light's hassprite property.
  • Gave light properties more descriptive names.

CBRE v0.1.0.1

15 Jun 23:32
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  • Fixed .RMesh vertex limit being set to half of what Blitz3D supports.

CBRE v0.1.0.0

04 Jun 19:39
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