Integrate Rise of Rome (AoK prequel) #785
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area: assets
Involved with assets (images, sounds, ...)
nice new thing ☺
A new feature that was not there before
to-discuss
Idea or suggestion that needs some discussion before implementation
@TheJJ asked me back in january to join forces to speed up developing
OpenAge. Unfortunately, life had other plans for me so hence the 3
months delay.
I think it would be a nice thing to have to be able to provide support
for the prequels of AoE II as well. In my opinion, the original AoE is
very limited due to lots of boring micromanagement. I would like to help
to integrate the expansion to AoE: Rise of Rome.
Let me know what you guys think or what you need help with the most so
we can improve OpenAge together and maybe integrate the prequels in the
future :D
Some things I've come up with:
To integrate the prequels OpenAge either needs to provide multiple setup
options in the configuration scripts for the specified build target
(e.g. --game=[AoK|RoR|AoC]) or the game engine needs to be upgraded to
support different genie game engines on-the-fly.
Some of the issues that need to be resolved:
original game engine used in AoE I and RoR (especially with
path-finding).
compatible with the original game assets (otherwise, we need to
upgrade the assets converter to also support RoR).
Related:
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