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Integrate flow field pathfinder into game simulation #1656
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Feature/gamestate pathing
Integrate flow field pathfinder into game simulation
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This avoid edge cases where LOS flags would be set when LOS is actually blocked by an obstacle, e.g. a cell in a sector that is not visited.
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area: simulation
Involved in the game mechanics and simulation
big stuff
High-impact changes, mainly foundation work
improvement
Enhancement of an existing component
lang: c++
Done in C++ code
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Makes the pathfinder usable from the game simulation.
Depends on #1648, #1647
Introduces several additions and optimizations to the work started in #1620 :
Map
object for accessing pathfinderTerrain
objects