Skip to content

Releases: SRRafael8/Arthen

AirGames-Arthen_0.3

29 Jan 16:14
Compare
Choose a tag to compare

This is the third release of our game Arthen. As so, it has the following content:

Tiled TMX map loading and drawing (orthographic)
Map collisions detection (platforms)
Using Box2D
Map navigation: player movement and jumping
Player walk/jump/die animations
Player partial double jump (Only when you jump off a cliff without having jumped)
XML config file loading - read modules and entity parameters from XML
Player parameters (initial position, speed, acceleration, ...)
Texture and audio paths (all including animations)
Load/Save game state using XML file
Player Position
Screens
Logo screen with fade-in fade-out
Title screen (press ENTER to start)
Ending screen (on dying)
Background without parallax
Walking enemy type that can pathfind to the player.
Flying enemy type that can pathfind the player, avoiding non-walkable areas.
Load/Save must consider each enemy state.
Destroy enemies: attacking with the sword.
Player controls (keyboard):
● AD for movement
● SPACE for jump
● ENTER to skip the intro
● ESC to exit the game
● K attack

● F5 Save the current game state
● F6 Load the previous state
● F9 View colliders / logic
● F10 God Mode (not finished)

UPDATE:

  • Menu added:
    • Credits
    • Options
    • Play
  • Portal function to new zone
  • Coins (not finished)
  • Life heart addded
  • Improved pathfinding
  • Optimized:
    - Smoother player and enemy movements
    - Lag removed
    - Stable framerate

AirGames-Arthen_0.1

13 Nov 21:41
Compare
Choose a tag to compare

This is the first release of our game Arthen. As so, it has the following content:

  • Tiled TMX map loading and drawing (orthographic)
  • Map collisions detection (platforms)
    • Using Box2D
  • Map navigation: player movement and jumping
    • Player walk/jump/die animations
    • Player partial double jump (Only when you jump off a cliff without having jumped)
  • XML config file loading - read modules and entity parameters from XML
    • Player parameters (initial position, speed, acceleration, ...)
    • Texture and audio paths (all including animations)
  • Load/Save game state using XML file
    • Player Position
  • Screens
    • Logo screen with fade-in fade-out
    • Title screen (press ENTER to start)
    • Ending screen (on dying)
  • Background without parallax

Player controls (keyboard):
● AD for movement
● SPACE for jump
● ENTER to skip the intro
● ESC to exit the game

● F5 Save the current game state
● F6 Load the previous state
● F9 View colliders / logic
● F10 God Mode (not finished)