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Release 2.4 for UE4.18
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SRombauts committed Nov 7, 2017
1 parent 90797f1 commit 5433a75
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Binary file modified Binaries/Win64/UE4Editor-GitSourceControl.dll
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6 changes: 3 additions & 3 deletions GitSourceControl.uplugin
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@@ -1,8 +1,8 @@
{
"FileVersion" : 3,
"Version" : 23,
"VersionName" : "2.3",
"FriendlyName" : "Git (dev)",
"Version" : 24,
"VersionName" : "2.4",
"FriendlyName" : "Git LFS 2",
"Description" : "Git source control management (dev)",
"Category" : "Source Control",
"CreatedBy" : "SRombauts",
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4 changes: 2 additions & 2 deletions README.md
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Expand Up @@ -4,15 +4,15 @@ Unreal Engine 4 Git Source Control Plugin
[![release](https://img.shields.io/github/release/SRombauts/UE4GitPlugin.svg)](https://github.com/SRombauts/UE4GitPlugin/releases)
[![Git Plugin issues](https://img.shields.io/github/issues/SRombauts/UE4GitPlugin.svg)](https://github.com/SRombauts/UE4GitPlugin/issues)
[![Join the chat at https://gitter.im/SRombauts/UE4GitPlugin](https://badges.gitter.im/Join%20Chat.svg)](https://gitter.im/SRombauts/UE4GitPlugin)
UE4GitPlugin is a simple Git Source Control Plugin for Unreal Engine.
UE4GitPlugin is a simple Git Source Control Plugin for Unreal Engine 4.18.

Developped and contributted by Sébastien Rombauts 2014-2017 (sebastien.rombauts@gmail.com)
<a href="https://www.paypal.me/SRombauts" title="Pay Me a Beer! Donate with PayPal :)"><img src="https://www.paypalobjects.com/webstatic/paypalme/images/pp_logo_small.png" width="118"></a>

**First version of the plugin has been integrated by default in UE4.7 in "beta version".**

This is a developement fork to develop a "Git LFS 2 with File Locks" of the plugin alongside the existing git plugin inside currents version of the engine.
For now, you need to install it into your Project Plugins folder, and it will overwrite (replace) the default "Git (beta version)" Source Control Provider with the "Git (LFS 2)" plugin.
For now, you need to install it into your Project Plugins folder, and it will overwrite (replace) the default "Git (beta version)" Source Control Provider with the "Git LFS 2" plugin.

Have a look at the [Git Plugin Tutorial on the Wiki](https://wiki.unrealengine.com/Git_source_control_%28Tutorial%29).

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2 changes: 1 addition & 1 deletion Source/GitSourceControl/Private/GitSourceControlUtils.cpp
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Expand Up @@ -112,7 +112,7 @@ static bool RunCommandInternalRaw(const FString& InCommand, const FString& InPat

//#if UE_BUILD_DEBUG
UE_LOG(LogSourceControl, Log, TEXT("RunCommand(%s):\n%s"), *InCommand, *OutResults);
if(ReturnCode != 0)
if(ReturnCode != 0 || OutErrors.Len() > 0)
{
UE_LOG(LogSourceControl, Warning, TEXT("RunCommand(%s) ReturnCode=%d:\n%s"), *InCommand, ReturnCode, *OutErrors);
}
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Expand Up @@ -32,7 +32,7 @@ void SGitSourceControlSettings::Construct(const FArguments& InArgs)
const FSlateFontInfo Font = FEditorStyle::GetFontStyle(TEXT("SourceControl.LoginWindow.Font"));

bAutoCreateGitIgnore = true;
bAutoCreateReadme = false;
bAutoCreateReadme = true;
bAutoCreateGitAttributes = false;
bAutoInitialCommit = true;

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