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Poke'stop while moving issue #15
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I think I have similar problem. |
I'm lowering update timer to 10s instead of 15s, let's see if this helps. |
Can you guys test this build and see if it solves your problem? Unfortunately I can't reproduce it so I can't test it myself. |
OK, so I tested the new build and the issue still remains. I tested several scenarios to check when the problem occurs. If I were just walking and not doing any actions the game worked perfectly, pokemon spawned, pokestops were present. If I did any actions (visited pokestop or engaged into fight with pokemon) the game remained working for 2-3 second and then situation described by mak3 occured. Each 10s for 1 seconds pokestops were present, then vanished for 9 seconds. Pokemons too. After that if I rebooted app, the situation went back to normal until next pokemon or pokestop. |
Can you try and see if this is fixed now. We corrected some issues with updating the game data that sounds very similar to this issue. #41 |
Nope, it didn't fix the issue. Now it just does not happen all the time. Generally I thought the issue is fixed after first few tries, but the it came back again. After visiting the pokestop/figting with wild creature, the maps goes either completely void if no pokemons are present or once in 10 second for the duration of vibrations pokemons and pokestops are present if pokemon is nearby. Surprisingly holding the "<-" button just to show application history and then selecting PoGo again fixed the 1 second reloading and pokestops/mons remained on map until next action. |
Now works ok for me |
At least we're getting closer to a solution. Will have another look soon. |
I decided to give phone a hard reboot. After that I opened the app and |
That does help and I noticed this too. We force a refresh of the data when navigating back to the main screen, but then the timer also causes a refresh. If that refresh is too soon after the forced refresh it will clear all the data. I will see what I can do about that. Probably just need to reset the timer when a forced refresh happens. |
Only allow a timed update if we have not just executed a forced update. Added a mutex as well that will bail out of either update if we are currently running an update.
Correct the issue with forced update, #15
Please try v1.0.7-beta to see if the bug is gone. |
No, GPS coordinates are loaded only every 5 meters, so it's not related to actions. I'm not sure if I really understand what you're meanin, are you having an update delay when you get back from Pokemon/pokestop page which basically leaves your map empty?
Can't update data more than once every 10s or the server will stop responding, it's something that I can't control and it's a way that Niantic is using to prevent people from spamming their servers. So, to avoid further delays, I'm updating both Pokemon and PokeStops every 10s.
Can't control this either, I'm just showing the data that the server is returning. I'm waiting for more input on your main issue, if you could record a GIF it would be cool to actually see how things are going. |
That's wierd, every time I finish fight with monster or visit a pokestop I get the green screen with "retreaving GPS coordinates". When I asked about whether updating data is seperate for pokestops/pokemons I was thinking rather about updating pokestops every 30 seconds and pokemons every 10 seconds for data transfer saving. However you're right, first the problem of disappearing items on map needs to be solved. I'll try to make a GIF, but I first need to find app that will record what's going on screen (if such app even exists). |
Wait, I think I've spotted it. Updating this post as I have more infos. |
Can you please try v1.0.8-beta ? |
ATM it can't locate me at first (apps place me near street(?) called Yumbi for some reason, its in Africa Republic of Kongo!!!), then after few seconds it moves me somewhere (probably where I am physically), however screen stays near Yumbi and 2-3 seconds later app crash. Even if I do nothing apps still crashed after 5-6 seconds. It also not always moves me. I think you should have retreiving of GPS coords at least at the beggining of app. After all in original apps logging process takes only first half of the bar, the second half is probably gps locating and pokestops loading. |
Ok, I'll be waiting for your input. |
@Dragoncat4 added a proposed solution in #141 |
When I open 1.9 I get black screen (no map) and I have to tap compass icon in order to center the screen on me. However from time to time the map is moving itself to black screen and compass icon need to be pressed again in order to center on the actual gps position. |
I'm sorry, but it still seems to be buggy. You start with no map at all until compass is pressed. Then map keeps disappearing from time to time back to 'black screen' (the longer app is running the frequency of such event decrease). Visiting a pokestop seems like reset the whole 'black screen' frequency. |
@ST-Apps I am in 1.0.12 and i am sitting still, though i think my gps is wandering some. I am seeing the one pokestop i can see near me, disappear and reappear. the pokemon listed in pokemon near me are disappearing at the same time and reappearing. Though i dont have any actually on screen to capture. I have timed it with my stops watch they appear for 2 seconds then disappear for 8 seconds. so a 10 second loop. |
i'm in 1.0.12 and the pokeball menu seems broken (maybe normal i think) my character wandering around my position but i see my pokestops well and the pokemons list work good, awesome job done, i hope you good luck and big thank for your job. Waiting for new release 👍 |
@orangevan if you're indoor the GPS takes some time to get a fixed position. Can you please try keeping it opened for a minute and see what happens? Unfortunately they're not disappearing on my end (testing with my phone indoor) so I can't really help you now. |
@ST-Apps it continued on that loop for a few minutes, my gps was wandering by only by a few meters and was accurate enough. The app eventually crashed just when you send your comment, it was flashing them on and off for a number of minutes. I am not sure how i triggered it, but i will try to recreate. It might be something to do with me clicking the pokestop i am too far from and trying to use it because thats all i did short of rotating the map and zooming in and out and tapping the compass and grid |
@orangevan seeing from crash report, it may also be related to a server issue since it seems like you've received a bad response. Waiting for the repro steps. |
okay. i'm trying again, i haven't been able to reproduce so far, but i had left the app open for quite some time first not really doing anything and then i noticed it so maybe something or some amount of time triggered it after first launch of 1.0.12 |
So I tested it for 1.0.12 and it seems almost fine.
Can't test more ATM, no pokemons nearby:) |
@ST-Apps I left the app running for about 30 minutes it seems and it crashed again on it's own |
Same crash here, around 30 minutes too. |
I've opened a new issue on this. Can you comment in there? |
@orangevan done ^^ thanks all :) |
Seems like you need to re-authenticate each 30 mins, need to see if there's something in the API. |
@Dragoncat4 tell me if we can close this. |
There are still several glitches (for instance #229 describes it), but main issue has been almost fixed and only minor issues remain, so I think it can finally be closed:) Thanks for such intrest in this issue. |
Great, I feel alive again :D I'll fix the minor issue too, it's just a matter of time :) |
This problem arisen when I was travelling (on skateboard, but probably with going by foot one would get the same problem) and could not see any pokestops (or pokemon for that matter). While application is doing find job locating me and moving 'me' on the map, it looks like it does not have time to upload pokestops near me until I'm moved a little again.
I'd guess that first you take the GPS position and then, based on those position, you try to load surrounding pokestops. However when moving this isn't working at all.
I think you'd have to load temporary positions of pokestops in a little bigger range and then make some of them active based on your location with pokestops data loading not every time gps locations change but from time to time.
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