This is a Unity widget that displays UI elements with Raycast Target enabled in the final rendered scene, and it can also be used in the build version to understand the number of clickable UI elements on the screen simultaneously.
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This is a Unity widget that displays UI elements with Raycast Target enabled in the final rendered scene, and it can also be used in the build version to understand the number of clickable UI elements on the screen simultaneously.
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SaberZG/DisplayUGUIRaycastTarget
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This is a Unity widget that displays UI elements with Raycast Target enabled in the final rendered scene, and it can also be used in the build version to understand the number of clickable UI elements on the screen simultaneously.
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