Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Añadiendo un nuevo juego al sitio #30

Open
wants to merge 4 commits into
base: main
Choose a base branch
from
Open
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
6 changes: 6 additions & 0 deletions content/games/space.md
Original file line number Diff line number Diff line change
@@ -0,0 +1,6 @@
---
title: Space Game
description: Juego de naves con disparos, hecho por @CrawKatt
image: /images/games/pato.svg
iframe: /games/space/juego.html
---
Binary file added static/games/space/assets/background.png
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Binary file added static/games/space/assets/enemy_a_01.png
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Binary file added static/games/space/assets/enemy_laser_a_01.png
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Binary file added static/games/space/assets/explo_a_sheet.png
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Binary file added static/games/space/assets/player_a_01.png
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Binary file added static/games/space/assets/player_explosion.ogg
Binary file not shown.
Binary file added static/games/space/assets/player_laser_a_01.png
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Binary file added static/games/space/assets/player_shoot.ogg
Binary file not shown.
29 changes: 29 additions & 0 deletions static/games/space/juego.html
Original file line number Diff line number Diff line change
@@ -0,0 +1,29 @@
<html>
<head>
<meta charset="UTF-8" />
<style>
* {
box-sizing: border-box;
}

html {
width: auto !important;
height: auto !important;
}

body {
width: auto !important;
height: auto !important;
}

canvas {
width: auto !important;
height: auto !important;
}
</style>
</head>
<script type="module">
import init from "./out/juego.js";
init();
</script>
</html>
92 changes: 92 additions & 0 deletions static/games/space/out/juego.d.ts
Original file line number Diff line number Diff line change
@@ -0,0 +1,92 @@
/* tslint:disable */
/* eslint-disable */
/**
*/
export function run(): void;

export type InitInput = RequestInfo | URL | Response | BufferSource | WebAssembly.Module;

export interface InitOutput {
readonly memory: WebAssembly.Memory;
readonly run: () => void;
readonly main: (a: number, b: number) => number;
readonly wgpu_compute_pass_set_pipeline: (a: number, b: number) => void;
readonly wgpu_compute_pass_set_bind_group: (a: number, b: number, c: number, d: number, e: number) => void;
readonly wgpu_compute_pass_set_push_constant: (a: number, b: number, c: number, d: number) => void;
readonly wgpu_compute_pass_insert_debug_marker: (a: number, b: number, c: number) => void;
readonly wgpu_compute_pass_push_debug_group: (a: number, b: number, c: number) => void;
readonly wgpu_compute_pass_pop_debug_group: (a: number) => void;
readonly wgpu_compute_pass_write_timestamp: (a: number, b: number, c: number) => void;
readonly wgpu_compute_pass_begin_pipeline_statistics_query: (a: number, b: number, c: number) => void;
readonly wgpu_compute_pass_end_pipeline_statistics_query: (a: number) => void;
readonly wgpu_compute_pass_dispatch_workgroups: (a: number, b: number, c: number, d: number) => void;
readonly wgpu_compute_pass_dispatch_workgroups_indirect: (a: number, b: number, c: number) => void;
readonly wgpu_render_bundle_set_pipeline: (a: number, b: number) => void;
readonly wgpu_render_bundle_set_bind_group: (a: number, b: number, c: number, d: number, e: number) => void;
readonly wgpu_render_bundle_set_vertex_buffer: (a: number, b: number, c: number, d: number, e: number) => void;
readonly wgpu_render_bundle_set_push_constants: (a: number, b: number, c: number, d: number, e: number) => void;
readonly wgpu_render_bundle_draw: (a: number, b: number, c: number, d: number, e: number) => void;
readonly wgpu_render_bundle_draw_indexed: (a: number, b: number, c: number, d: number, e: number, f: number) => void;
readonly wgpu_render_bundle_draw_indirect: (a: number, b: number, c: number) => void;
readonly wgpu_render_bundle_draw_indexed_indirect: (a: number, b: number, c: number) => void;
readonly wgpu_render_pass_set_pipeline: (a: number, b: number) => void;
readonly wgpu_render_pass_set_bind_group: (a: number, b: number, c: number, d: number, e: number) => void;
readonly wgpu_render_pass_set_vertex_buffer: (a: number, b: number, c: number, d: number, e: number) => void;
readonly wgpu_render_pass_set_push_constants: (a: number, b: number, c: number, d: number, e: number) => void;
readonly wgpu_render_pass_draw: (a: number, b: number, c: number, d: number, e: number) => void;
readonly wgpu_render_pass_draw_indexed: (a: number, b: number, c: number, d: number, e: number, f: number) => void;
readonly wgpu_render_pass_draw_indirect: (a: number, b: number, c: number) => void;
readonly wgpu_render_pass_draw_indexed_indirect: (a: number, b: number, c: number) => void;
readonly wgpu_render_pass_multi_draw_indirect: (a: number, b: number, c: number, d: number) => void;
readonly wgpu_render_pass_multi_draw_indexed_indirect: (a: number, b: number, c: number, d: number) => void;
readonly wgpu_render_pass_multi_draw_indirect_count: (a: number, b: number, c: number, d: number, e: number, f: number) => void;
readonly wgpu_render_pass_multi_draw_indexed_indirect_count: (a: number, b: number, c: number, d: number, e: number, f: number) => void;
readonly wgpu_render_pass_set_blend_constant: (a: number, b: number) => void;
readonly wgpu_render_pass_set_scissor_rect: (a: number, b: number, c: number, d: number, e: number) => void;
readonly wgpu_render_pass_set_viewport: (a: number, b: number, c: number, d: number, e: number, f: number, g: number) => void;
readonly wgpu_render_pass_set_stencil_reference: (a: number, b: number) => void;
readonly wgpu_render_pass_insert_debug_marker: (a: number, b: number, c: number) => void;
readonly wgpu_render_pass_push_debug_group: (a: number, b: number, c: number) => void;
readonly wgpu_render_pass_pop_debug_group: (a: number) => void;
readonly wgpu_render_pass_write_timestamp: (a: number, b: number, c: number) => void;
readonly wgpu_render_pass_begin_pipeline_statistics_query: (a: number, b: number, c: number) => void;
readonly wgpu_render_pass_end_pipeline_statistics_query: (a: number) => void;
readonly wgpu_render_pass_execute_bundles: (a: number, b: number, c: number) => void;
readonly wgpu_render_bundle_set_index_buffer: (a: number, b: number, c: number, d: number, e: number) => void;
readonly wgpu_render_bundle_pop_debug_group: (a: number) => void;
readonly wgpu_render_bundle_insert_debug_marker: (a: number, b: number) => void;
readonly wgpu_render_bundle_push_debug_group: (a: number, b: number) => void;
readonly wgpu_render_pass_set_index_buffer: (a: number, b: number, c: number, d: number, e: number) => void;
readonly __wbindgen_malloc: (a: number, b: number) => number;
readonly __wbindgen_realloc: (a: number, b: number, c: number, d: number) => number;
readonly __wbindgen_export_2: WebAssembly.Table;
readonly _dyn_core__ops__function__FnMut__A____Output___R_as_wasm_bindgen__closure__WasmClosure___describe__invoke__h25aef7e59afe577b: (a: number, b: number, c: number) => void;
readonly _dyn_core__ops__function__FnMut_____Output___R_as_wasm_bindgen__closure__WasmClosure___describe__invoke__he493f9fe39d1d8d1: (a: number, b: number) => void;
readonly _dyn_core__ops__function__FnMut__A____Output___R_as_wasm_bindgen__closure__WasmClosure___describe__invoke__hd43f19ea3eb01b73: (a: number, b: number, c: number) => void;
readonly _dyn_core__ops__function__FnMut_____Output___R_as_wasm_bindgen__closure__WasmClosure___describe__invoke__ha949542915db66af: (a: number, b: number) => void;
readonly _dyn_core__ops__function__FnMut__A____Output___R_as_wasm_bindgen__closure__WasmClosure___describe__invoke__h67075bcb1f8381f9: (a: number, b: number, c: number) => void;
readonly __wbindgen_free: (a: number, b: number, c: number) => void;
readonly __wbindgen_exn_store: (a: number) => void;
readonly __wbindgen_start: () => void;
}

export type SyncInitInput = BufferSource | WebAssembly.Module;
/**
* Instantiates the given `module`, which can either be bytes or
* a precompiled `WebAssembly.Module`.
*
* @param {SyncInitInput} module
*
* @returns {InitOutput}
*/
export function initSync(module: SyncInitInput): InitOutput;

/**
* If `module_or_path` is {RequestInfo} or {URL}, makes a request and
* for everything else, calls `WebAssembly.instantiate` directly.
*
* @param {InitInput | Promise<InitInput>} module_or_path
*
* @returns {Promise<InitOutput>}
*/
export default function __wbg_init (module_or_path?: InitInput | Promise<InitInput>): Promise<InitOutput>;
Loading