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FMOD may also be configured to use a right-handed coordinate system by passing FMOD_INIT_3D_RIGHTHANDED to System::init. This will make it so that we don't have to do any of our own conversions.
The text was updated successfully, but these errors were encountered:
FMOD may also be configured to use a right-handed coordinate system by passing
FMOD_INIT_3D_RIGHTHANDED
toSystem::init
. This will make it so that we don't have to do any of our own conversions.The text was updated successfully, but these errors were encountered: