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Configure FMOD to use righthanded coordinate system #21

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GitGhillie opened this issue Sep 17, 2023 · 3 comments · Fixed by #25 or #26
Closed

Configure FMOD to use righthanded coordinate system #21

GitGhillie opened this issue Sep 17, 2023 · 3 comments · Fixed by #25 or #26
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@GitGhillie
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FMOD may also be configured to use a right-handed coordinate system by passing FMOD_INIT_3D_RIGHTHANDED to System::init. This will make it so that we don't have to do any of our own conversions.

@Salzian
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Salzian commented Sep 17, 2023

Wasn't aware of this. We should make it the default.

@Salzian Salzian added the bug Something isn't working label Sep 17, 2023
@Salzian
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Salzian commented Sep 18, 2023

Blocked by #23, as the relevant flag get's introduced in the new libfmod build.

@GitGhillie GitGhillie linked a pull request Sep 20, 2023 that will close this issue
@GitGhillie GitGhillie removed a link to a pull request Sep 21, 2023
@GitGhillie GitGhillie linked a pull request Sep 21, 2023 that will close this issue
@Salzian
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Salzian commented Sep 22, 2023

Done in #25

@Salzian Salzian closed this as completed Sep 22, 2023
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