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Open source reimplementation of the Tomb Raider Level Editor Runtime.

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Tomb4Plus

Extended open source Tomb Raider Level Editor reimplementation

Tomb4Plus is a fork of Troye's Tomb4 project, with the intention of extending the project to support the functionality of the Tomb Raider Level Editor and its associated binary-patched derivatives.

The intention is to provide backwards compatibility with as many custom Tomb Raider levels built on the Tomb Raider 4 engine as possible, as well as provide bug fixes and compatibility improvements for modern operating systems.

Goals

Reimplement the functionality of Tomb Raider Level Editor with support for extended functionality from Tomb Raider Next Generation (TRNG), Tomb Raider Engine Patcher (TREP), FLEP (FLExible Patcher), and associated TRNG plugins.

Instructions

  • Before you run the program, you need a manifest file to be placed in the directory of the game you are attempting to run. You can download existing manifest files from here or if you believe the engine has the features capable of running a particular custom level, you can attempt to generate your own manifest file with this tool.
  • You can then run the custom level by either running the tomb4plus_x64_release.exe or tomb4plus_x86_release.exe (64-bit or 32-bit builds respectively) file in the game's directory, or running them with the PATH="path/to/directory/" command line argument.
  • When you first launch, you will see a setup screen. Choose your preferred settings and click the okay button. If you decide to run from the game's directory, you must also copy the shaders folder and corresponding SDL2.dll into the same location.
  • If you wish to see the setup screen again, run tomb4plus_x64_release.exe or tomb4plus_x86_release.exe with the -SETUP command line argument.
  • Some early custom levels will display warnings either ingame or in the readme file telling you to ENABLE or DISABLE volumetric fog effects. This was due to a limitation in the original engine which would restrict the usage of coloured distance fog if volumetric effects were enabled. The new renderer removes this limitation, so it is preferable to run the engine with volumetric effects ENABLED from now on. You should be able to safely ignore these warnings.
  • Unlike the original engine which stored configuration settings in the system registry, the new engine stores configuration options in an .ini file stored at C:\Users\<YourName>\AppData\Roaming\Tomb4Plus\config.ini. Likewise, savegames and screenshots are no longer stored in the game directory, but are instead stored in C:\Users\<YourName>\AppData\Roaming\Tomb4Plus\game_data\<LevelName>\. You can also run the executable in a directory with a file named portable.txt which will instead store configurations and saves in the exe's local directory if you would prefer.
  • Enjoy exploring the fascinating world of unofficial Tomb Raider content.

Contributing

Feel free to submit PRs for new features, bug fixes, and increased compatibility for TRLE levels. You can also submit issue reports, but due to the sheer scope of custom levels this engine is meant to support, please only submit issues reporting bugs found in either retail games, custom levels which use the vanilla tomb4.exe file or levels which are included in this repository.

The exception to this if you find an existing implementation of a TRNG, FLEP, or TREP feature in this repository and you believe it to be implemented incorrectly. In such a case, please provide detailed instructions on how you believe it be inaccurate, and if possible, a minimum reproduction project (MRP) demonstrating exactly how the implementation is incorrect. MRPs will be highly valuable in testing the accuracy of this engine.

License:

This project is licensed under the GNU General Public License - see the LICENSE file for details

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Open source reimplementation of the Tomb Raider Level Editor Runtime.

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