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Scobalula committed Nov 18, 2018
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Expand Up @@ -10,6 +10,8 @@ Husky is a BSP Extractor for Call of Duty. It can rip the raw vertex/face data t
* Call of Duty: Ghosts
* Call of Duty: Modern Warfare Remastered

**Call of Duty: Black Ops 3 will never be supported, for obvious reasons**

### Downloading/Using Husky

To download Husky, go to the [Releases](https://github.com/Scobalula/Husky/releases) and download the latest build.
Expand All @@ -22,6 +24,10 @@ Once the map is exported, you will have 3 files for it:
* **mapname**.mtl - Material Info
* **mapname**.txt - A search string for Wraith/Greyhound (only contains color maps)

For Ghosts, AW, and MWR:

* **mapname**.map - Map file with **static** model locations and rotations

If you wish to use textures (be warned they can result in high RAM usage) then make sure to have the _images folder in the same location as the obj/mtl file and export PNGs (do not ask for other formats, it's staying as PNG, do a find/replace if you want to use other formats).

### License/Disclaimers
Expand All @@ -48,6 +54,10 @@ Some of the exported models can get pretty big. While all have loaded in Maya wi

* A: Tons of BSPs across all supported games have been verified, if you have find a legitimate instance of a corrupt export, please open an issue with the name of the map, etc. as much info as you can.

* Q: Why is there a bunch of geo at the origin?

* A: It appears in all games, script brushmodels are at the origin, and I assume the map_ents assets or some other data is used to tell the game where to move them to on load.

## Credits

* DTZxPorter - Normal Unpacking Code from Wraith + Other misc info from Wraith, SELib
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