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Update Readme
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Scobalula committed Jun 5, 2022
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Expand Up @@ -63,15 +63,13 @@ Also I've noticed several people asking how to import it into Unity/Unreal, ther

* A: It appears in all games, script brushmodels are at the origin, and I assume the map_ents assets or some other data is used to tell the game where to move them to on load. This will remain as is.

## Credits

* DTZxPorter - Normal Unpacking Code from Wraith, Half Floats code, Other misc info from Wraith.
* Anna Baker - [Icon](https://thenounproject.com/term/husky/1121992/) ([https://thenounproject.com/anna.baker194/](https://thenounproject.com/anna.baker194/))
# Discord

## Support Me
❤️ Join my Discord to receive community help or show off your stuff ❤️

If you use Husky in any of your projects, it would be appreciated if you provide credit for its use, a lot of time and work went into developing it and a simple credit isn't too much to ask for.
[![Join my Discord](https://discordapp.com/api/guilds/719503756810649640/widget.png?style=banner2)](https://discord.gg/RyqyThu)

If you'd like to support me even more, consider donating, I develop a lot of apps including Husky and majority are available free of charge with source code included:
## Credits

[![Donate](https://img.shields.io/badge/Donate-PayPal-yellowgreen.svg)](https://www.paypal.me/scobalula)
* DTZxPorter - Normal Unpacking Code from Wraith, Half Floats code, Other misc info from Wraith.
* Anna Baker - [Icon](https://thenounproject.com/term/husky/1121992/) ([https://thenounproject.com/anna.baker194/](https://thenounproject.com/anna.baker194/))

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