Releases: Sebane1/FFXIVLooseTextureCompiler
Releases · Sebane1/FFXIVLooseTextureCompiler
v2.0.4.1
- Fix an issue where template group name was not taking effect.
v2.0.4.0
- Fix an issue where templates were no longer prompting for a group name.
v2.0.3.9
- Add experimental support for animated eye contact lenses.
v2.0.3.8
- Fix an issue where glow assignment would cause eye normals to fail to export.
v2.0.3.7
- Add fully auto assembled eye mod support, with support for the Midori asym eye framework as a baseline
- Fix some minor eye pathing stuff
- Adjusted eye mask generation to have more glow contrast.
v2.0.3.6
- Fix an issue where makeup correction was not triggering.
v2.0.3.5
- Fix an issue where standalone XNormal conversions aren't RGB and Alpha separated before conversion.
- Fix an issue where white background overlays were being treated as normal maps.
v2.0.3.4
- Fix some issues with alpha override between faces and body textures when manually providing normal maps.
v2.0.3.3
- Fix a possible issue where the progress bar get stuck.
v2.0.3.2
- Re-introduce basic glow map support for vanilla materials. Works for eyes, face, and body.
- Add more comprehensive automated material pathing
- Updated universal face templates
- Fix issues with eyebrow pathing not working correctly
- Updated to .net 8.0 and removed the requirement to install .net at all.