Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Use a PAL for D3D12 #492

Closed
wants to merge 1 commit into from
Closed

Use a PAL for D3D12 #492

wants to merge 1 commit into from

Conversation

john-h-k
Copy link
Contributor

@john-h-k john-h-k commented Mar 7, 2023

Description (optional)

This PR attempts to divide up the D3D12-dependent parts of ComputeSharp as neatly as possible to potentially allow other projects or people to incorporate their own implementations more simply, and also to make the code more simple to people with no DX12 knowledge. It does not add any new functionality or any cross-platform stuff

API breakdown (for new features)

No public API changes should occur

@Sergio0694
Copy link
Owner

Closing this for now, as it seems like it's abandoned. FYI I'm making some major breaking changes to ComputeSharp for 3.0 (see #598), so you might want to follow that and potentially go back to this after all of those are done, in case you were still interesting in this proof of concept. Thank you! 🙂

@Sergio0694 Sergio0694 closed this Oct 13, 2023
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

2 participants