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Update ComputeSharp.D2D1.WinUI to AOT-safe CsWinRT #763

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merged 20 commits into from
Jun 30, 2024
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@Sergio0694 Sergio0694 commented Jan 25, 2024

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This PR updates ComputeSharp.D2D1.WinUI to make the code completely AOT-safe, by leveraging the new API changes in CsWinRT to properly support NativeAOT. Some minor changes were needed around how projection vtables were computed, as well as (thankfully) around how the activation factory for a given WinRT type can be retrieved and cast to some interop interface.

@Sergio0694 Sergio0694 added optimization 🚀 Performance improvement to existing APIs breaking change 💣 A change that is either binary or source breaking labels Jan 25, 2024
@Sergio0694 Sergio0694 force-pushed the dev/cswinrt-aot branch 2 times, most recently from e6ca703 to 82b5045 Compare June 11, 2024 03:17
@Sergio0694 Sergio0694 marked this pull request as ready for review June 28, 2024 22:36
@Sergio0694 Sergio0694 merged commit 30532b8 into main Jun 30, 2024
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@Sergio0694 Sergio0694 deleted the dev/cswinrt-aot branch June 30, 2024 21:31
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