Releases: SeriousCache/UABE
UABE 3.0 beta 1
"Still alive" edition
The application part of UABE 3.0 is mostly written from scratch.
Key changes:
- Several bundle files can be edited at once.
- Files can be opened and closed without closing all files first.
- The selection in the file list/tree determines the files shown for editing,
and multiple indepentent selections can be managed using tabs. - Operations on opened files can run asynchronously (currently set to 4 threads, but no inherent limit).
- The entire UABE application code is moved to shared libraries and can be referenced by plugins.
- Generic asset editing is now possible within the application (View Data). Double left click and right click are your new friends.
- Resource importing is supported, currently only used for the generic asset editor. Right click on StreamingInfo and StreamedResource fields.
- Removed all mentions of neurotoxin.
- UABE is now available under the Eclipse Public License v2.0.
UABE 2.2 stable d
2019.2.* support, ModInstaller close fix
UABE 2.2 stable c
2018.4.* and 2019.1.* support
UABE 2.2 stable b
Fixed mesh export (again) and RGBA32 mip map generation.
UABE 2.2 stable
New MonoBehaviour 'Add' option, 2018.3 support, new 'applyemip' console command, various bug fixes and smaller improvements.
UABE 2.2 beta 4
2017.4 and 2018.2 support, support bundle compression to LZ4, fix rigged mesh transformation and bind pose orientation.
UABE 2.2 beta 3
2018.1 support, rigged mesh export support, 2017.3+ crunched texture support, bug fixes.
See Changelog.md for the full release notes.
UABE 2.2 beta 2
2017.3 support and bug fixes.
See Changelog.md for the full release notes.
UABE 2.2 beta 1
Support for 2017.1/2, batch import, MonoBehaviour dumps for non-bundled assets, massive performance improvements for big files.
See Changelog.md for the full changelog.