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fix(OOTBE): fix state transitions #257

fix(OOTBE): fix state transitions

fix(OOTBE): fix state transitions #257

Workflow file for this run

# Build and publish a release of OpenGamepadUI using semantic-release whenever
# changes are merged into main.
name: "Release"
on:
push:
branches:
- main
- v0.x
- v1.x
paths-ignore:
- README.md
- "docs/**"
env:
IMAGE_NAME: ghcr.io/shadowblip/opengamepadui-builder
# Jobs to run
jobs:
release:
runs-on: ubuntu-latest
steps:
- name: Checkout
uses: actions/checkout@v3
with:
fetch-depth: 0
token: ${{ secrets.CI_GITHUB_TOKEN }}
- name: Setup Node.js
uses: actions/setup-node@v1
with:
node-version: "20"
- name: Install Dependencies
run: npm install @semantic-release/exec @google/semantic-release-replace-plugin @semantic-release/git
- name: Save the signing key to sign update packs
env:
SIGNING_KEY: ${{ secrets.SIGNING_KEY }}
run: |
echo "$SIGNING_KEY" > assets/crypto/keys/opengamepadui.key
- name: Release
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
run: make release
- name: Trigger documentation generation
run: |
curl -L -X POST \
-H "Accept: application/vnd.github+json" \
-H 'Authorization: Bearer ${{ secrets.DISPATCH_KEY }}' \
-H "X-GitHub-Api-Version: 2022-11-28" \
https://api.github.com/repos/ShadowBlip/OpenGamepadUI/dispatches \
--data '{"event_type": "Trigger Workflow", "client_payload": { "repository": "'"$GITHUB_REPOSITORY"'" }}'