A library of common convenience functionality that I use with most of my addons.
Convenience color tables Defines values for : junk, normal, fine, superior, epic, legendary as well as some other colors that I commonly use
sfutil.colors
- master table of colors in both hex and rgb
sfutil.hex
- an alias table for just the hex color values
sfutil.rgb
- an alias table for just the rgb color values
function sfutil.str(...)
Concatenate varargs to a string. Uses table concatenation to combine the parameters
to be slightly more efficient to multiple uses of the .. string concatenator.
function sfutil.dstr(delim, ...)
Concatenate varargs to a delimited string. Uses table concatenation to combine the
parameters separated by the specified delimiter to be slightly more efficient to
multiple uses of the .. string concatenator.
function sfutil.GetIconized(prompt, promptcolor, texturefile, texturecolor)
Create a string containing an optional icon (of optional color) followed by a text
prompt. (Without the parameters, it simply prepares and optionally colorizes text.)
The prompt parameter is a string or a localization string id.
The color parameters are all hex colors.
function sfutil.ColorText(prompt, promptcolor)
Create a string containing a text prompt and a text color. The text color is optional, but
if you do not provide it, you just get the same text back that you put in.
The prompt parameter is a string or a localization string id.
The color parameter is a hex color.
function sfutil.bool2str(bool)
Turn a boolean value into a string suitable for display. Returns the string "true" or "false".
This function uses sfutil.isTrue() to decide if bool is true - which will have different
results from the lua standard definition of "true". Lua decides that anything not false (or nil) must
be true (including 0). This function decides that anything not true (or 1) is false.
function sfutil.WrapFunction(namespace, functionName, wrapper)
Used to be able to wrap an existing function with another so that subsequent
calls to the function will actually invoke the wrapping function.
The wrapping function should accept a function as the first parameter, followed by the parameters expected by the original function. It will be passed in the original function so the wrapping function can call it (if it chooses).
Can be called with or without the namespace parameter (which defines the namespace where the original function is defined). If the namespace parameter is not provided then assume the global namespace _G.
Examples:
WrapFunction(myfunc, mywrapper)
will wrap the global function myfunc to call mywrapper
```WrapFunction(TT, myfunc, mywrapper)```
will wrap TT.myfunc with a call to mywrapper
(All of the Saved Variables functions work on the variables for the current server that you are logged in on.)
Note: You should only ever use one of the functions getToonSavedVars(), getAcctSavedVars(), or getAllSavedVars() because they are loading saved variables from files (that only get changed when you log out or /reloadui) and so are very slow and you don't want to waste time doing it multiple times for no good reason.
function sfutil.getToonSavedVars(saveFile, saveVer, saveDefaults)
Get saved variables table toon only. In addition to calling the appropriate ZO_SavedVars function,
it will call sfutil.defaultMissing()
.
Note: This does NOT automatically add an accountWide variable to the
table if it is not already there!
function sfutil.getAcctSavedVars(saveFile, saveVer, saveDefaults)
Get saved variables table account-wide only. In addition to calling the appropriate
ZO_SavedVars function, it will call sfutil.defaultMissing().
function sfutil.getAllSavedVars(saveFileName, saveVer, saveAWDefaults, saveToonDefaults)
Get saved variables tables when we deal with both toon and account-wide settings.
Toon and account-wide can have different default tables (but don't have to). If you only specify one default table it will be used for both account-wide and toon.
An "accountWide" variable will be automatically added to the toon table if it does not already exist, because the currentSavedVars() function works off of that. It is used to designate whether the settings for account-wide are currently in effect or the toon settings are in effect.
function sfutil.currentSavedVars(aw, toon, newAcctWideVal)
Return the currently active table of saved variables.
If newAcctWideVal is not nil, then the toon.accountWide value will be set to the new value
before deciding which of the tables aw or toon will be returned (based on if toon.accountWide
evaluates to true or false).
function sfutil.defaultMissing(svtable, defaulttable)
Recursively initialize missing values in a table from a defaults table. Existing values in the
svtable will remain unchanged. This function is needed because the ZO_SavedVars functions do not
recurse into a table inside the defaulttable if the table itself exists in svtable.
function sfutil.isTrue(val)
Returns true if val was some value equivalent to true or 1.
Any other value will return false.
(This is different from the lua standard definition of "true".
Lua decides that anything not false (or nil) must be true (including 0).
This function decides that anything not true (or 1) is false.)
function sfutil.nilDefault( val, defaultval )
Return the value of val; unless it is nil
when we then will
return defaultval instead of the nil
.
The lua standard "var = val or default
" does not do the same job,
because if val evaluates to false according to lua then the default
value would still be assigned.
Here we specifically only want the default value if val == nil
.
function sfutil.initSystemMsgPrefix(addon_name, hexcolor)
Create a prefix to use in front of your messages (so that users can tell your
messages from some other addon's). (If you are not using addonChatter.)
function sfutil.systemMsg(prefix, text, hexcolor)
Send a message to the chat window prefixed by the prefix that you pass in.
function sfutil.addonChatter:New(addon_name)
Create an addonChatter table and set up the prefix to use
in front of your messages (so that users can tell your
messages from some other addon's).
function sfutil.addonChatter:systemMessage(...)
Print normal messages to chat
function sfutil.addonChatter:debugMsg(...)
Print debug messages to chat if debug messages are enabled.
function sfutil.addonChatter:enableDebug()
Turn on the printing of debug messages.
function sfutil.addonChatter:disableDebug()
Turn off the printing of debug messages.
function sfutil.addonChatter:toggleDebug()
Toggle on/off the printing of debug messages
function sfutil.addonChatter:getDebugState()
function sfutil.addonChatter:slashHelp(title, cmdstable)
Display in chat a table of slash commands with descriptions
(using the addonChatter you have previously created)
function sfutil.LoadLanguage(localization_strings, defaultLang)
Add strings to the string table for the client language (or
the default language if the client language did not have strings
defined for it). The localization_strings parameter is a table of tables
of localization strings, and defaultLang defaults to "en" if not
provided.
For example: You could have the following string table defined:
local localization_strings = {
de = {
AC_IAKONI_TAG= "Iakoni's Gear Changer",
AC_IAKONI_CATEGORY_SET_1= "Set#1",
AC_IAKONI_CATEGORY_SET_1_DESC= "#1 Set aus dem AddOn Iakoni's Gear Changer",
AC_IAKONI_CATEGORY_SET_2= "Set#2",
AC_IAKONI_CATEGORY_SET_2_DESC= "#2 Set aus dem AddOn Iakoni's Gear Changer",
AC_IAKONI_CATEGORY_SET_3= "Set#3",
AC_IAKONI_CATEGORY_SET_3_DESC= "#3 Set aus dem AddOn Iakoni's Gear Changer",
},
en = {
AC_IAKONI_TAG= "Iakoni's Gear Changer",
AC_IAKONI_CATEGORY_SET_1= "Set#1",
AC_IAKONI_CATEGORY_SET_1_DESC= "#1 Set from Iakoni's Gear Changer",
AC_IAKONI_CATEGORY_SET_2= "Set#2",
AC_IAKONI_CATEGORY_SET_2_DESC= "#2 Set from Iakoni's Gear Changer",
AC_IAKONI_CATEGORY_SET_3= "Set#3",
AC_IAKONI_CATEGORY_SET_3_DESC= "#3 Set from Iakoni's Gear Changer",
},
zh = {
AC_IAKONI_TAG= "Iakoni's Gear Changer",
AC_IAKONI_CATEGORY_SET_1= "装备配置#1",
AC_IAKONI_CATEGORY_SET_1_DESC= "#1 号装备配置 Iakoni's Gear Changer",
AC_IAKONI_CATEGORY_SET_2= "装备配置#2",
AC_IAKONI_CATEGORY_SET_2_DESC= "#2 号装备配置 Iakoni's Gear Changer",
AC_IAKONI_CATEGORY_SET_3= "装备配置#3",
AC_IAKONI_CATEGORY_SET_3_DESC= "#3 号装备配置 Iakoni's Gear Changer",
},
}
and then in your initialization function call:
LibSFUtils.LoadLanguage(localization_strings,"en")
or you can split the definitions of
AC_localization_strings["en"], AC_localization_strings["de"], and AC_localization_strings["zh"]
into separate files (strings.lua for the default, de.lua, zh.lua, etc) and then include your default
language lua file (strings.lua), and $(language).lua in your addon manifest. This way you can only
load the strings for two languages (at most) instead of all of them you have available.
Used to check if the dependent libraries that are loaded have at least a minimum version. (These functions depend on the libraries using the
## AddOnVersion: 23
marker in the library's manifest (.txt file).
These functions are designed to work with the LibDebugLogger, however you can provide your own version of a logger by providing a object table that at least provides the functions <mylogger>:Error(<format>,...)
, <mylogger>:Warn(<format>,...)
and <mylogger>:Info(<format>,...)
.
When working with the LibDebugLogger, it will send error messages to the logger when a library is found with an older version than required, a warning message if a required library is missing, and an info message if no version information is available for the library.
local VC = LibSFUtils.VersionChecker
function VC:New(addonName) (or VC(addonName)
Create a new instance of a version checker.
function VC:Enable(logger)
Enable the VersionChecker instance and set the logger that the instance is to use.
For instance, you would call myVC:Enable(LibDebugLogger("myAddon")).
function VC:Disable()
Disable the VersionChecker instance so that none of the other VC functions do anything.
function VC:NewCheckVersion(libname, expectedVersion)
Check if the library is 1) loaded, and 2) has a version that is equal to or greater than the version you expect to have.
function VC:NoVersion(libname)
Specify that you know that no version information is available for the library - (only an info message).
function LibSFUtils.GetAddonIndex(libname)
This utility function will return the ZOS addon index for the library named libname (if it is loaded). If it is not loaded, it will return -1.
function LibSFUtils.GetAddonVersion(name)
This utility function will return the addon version (as specified in the manifest ##AddOnVersion: line) for the library named libname (if it is loaded). If it is not loaded, it will return -1. If it is loaded but does not have a ##AddOnVersion: then it will return 0.
Example of use:
function myaddon.checkLibraryVersions()
local vc = SF.VersionChecker("myaddon")
local logger = LibDebugLogger.Create("rChat")
vc:Enable(logger)
vc:CheckVersion("LibAddonMenu-2.0", 30)
vc:CheckVersion("LibMediaProvider-1.0", 12)
vc:CheckVersion("libChat2", 12)
vc:CheckVersion("LibSFUtils", 23)
vc:CheckVersion("LibDebugLogger",128)
end
local function OnAddonLoaded(_, addonName)
--Protect
if addonName ~= myaddon.name then return end
myaddon.checkLibraryVersions()
-- do important stuff
end