A somewhat reworked version of Paul Hudsons game shown on Swift on Sundays
Basically you have to pop the bubbles but in a combination or chain. The longer combinations you can break the higher your score will be. The score is determined by
score += Int( pow( 2, min( matchedBalls.count, 16 ) ) )
// matchedBalls is a set that contains all the balls or marbles you matched
// in your combo
iPad
with fixed orientation
- Clone the repo
- Open in Xcode
- Deploy to your device
- Don't even think of running on a Simulator unless you want to see unplayable framerates
Taken from an iPad Air 2